public CSectorData(CR2WFile cr2w) : base(cr2w) { Unknown1 = new CUInt32(cr2w) { Name = "unknown1", Type = "UInt32" }; Unknown2 = new CUInt32(cr2w) { Name = "unknown2", Type = "UInt32" }; Resources = new CVector(cr2w) { Name = "resources", Type = "CSectorDataResource[]" }; Objects = new CVector(cr2w) { Name = "objects", Type = "CSectorDataObject[]" }; BlockData = new CByteArray(cr2w) { Name = "blockData", Type = "byte[]" }; }
public override void Read(BinaryReader file, uint size) { base.Read(file, size); var count = file.ReadInt32(); for (var i = 0; i < count; i++) { var elementsize = file.ReadUInt32(); //var nameId = file.ReadUInt16(); var typeId = file.ReadUInt16(); var typeName = cr2w.strings[typeId].str; //var varname = cr2w.strings[nameId].str; var item = CR2WTypeManager.Get().GetByName(typeName, typeName, cr2w, false); if (item == null) { item = new CVector(cr2w); } item.Read(file, elementsize); item.Type = typeName; item.Name = typeName; entries.Add(item); } }
public CEntity(CR2WFile cr2w) : base(cr2w) { components = new CArray("[]handle:Component", "handle:Component", true, cr2w) { Name = "components" }; buffer_v1 = new CVector(cr2w) { Name = "Buffer_v1" }; buffer_v2 = new CBufferUInt32 <CEntityBufferType2>(cr2w, _ => new CEntityBufferType2(_)) { Name = "Buffer_v2" }; }
public override void Read(BinaryReader file, uint size) { var count = file.ReadUInt32(); for (var i = 0; i < count; i++) { var var = CR2WTypeManager.Get().GetByName(elementtype, i.ToString(), cr2w, false); if (var == null) { var = new CVector(cr2w); } var.Read(file, size); AddVariable(var); } }