public CParticleInitializerRotation(CR2WFile cr2w) : base(cr2w) { alpha = new CBufferVLQ <CUInt16>(cr2w, _ => new CUInt16(_)) { Name = "alpha" }; }
public CMesh(CR2WFile cr2w) : base(cr2w) { chunkgroupIndeces = new CBufferVLQ <CPaddedBuffer <CUInt16> >(cr2w, x => new CPaddedBuffer <CUInt16>(x, _ => new CUInt16(_) { Type = "Uint16" }) { Type = "CPaddedBuffer<Uint16>" }) { Name = "chunkgroupIndeces", Type = "CBuffer<CPaddedBuffer<Uint16>>" }; boneNames = CBuffers.CreateCNameBuffer(cr2w, "boneNames"); bonematrices = new CBufferVLQ <CMatrix4x4>(cr2w, _ => new CMatrix4x4(_) { Type = "CMatrix4x4" }) { Name = "bonematrices", Type = "CBuffer<CMatrix4x4>" }; block3 = CBuffers.CreateFloatBuffer(cr2w, "block3"); boneIndecesMappingBoneIndex = CBuffers.CreateUInt32Buffer(cr2w, "boneIndecesMappingBoneIndex"); }
public CLayerGroup(CR2WFile cr2w) : base(cr2w) { worldhandle = new CHandle(cr2w) { Name = "worldhandle", ChunkHandle = true }; layergrouphandle = new CHandle(cr2w) { Name = "layergrouphandle", ChunkHandle = true }; childrenGroups = new CBufferVLQ <CHandle>(cr2w, _ => new CHandle(_) { ChunkHandle = true }) { Name = "ChildrenGroups" }; childrenInfos = new CBufferVLQ <CHandle>(cr2w, _ => new CHandle(_) { ChunkHandle = true }) { Name = "ChildrenInfos" }; }
public CSectorData(CR2WFile cr2w) : base(cr2w) { Unknown1 = new CUInt32(cr2w) { Name = "unknown1", }; Unknown2 = new CUInt32(cr2w) { Name = "unknown2", }; blocksize = new CVLQInt32(cr2w) { Name = "blocksize", }; Resources = new CBufferVLQ <CSectorDataResource>(cr2w, _ => new CSectorDataResource(_)) { Name = "resources", }; Objects = new CBufferVLQ <CSectorDataObject>(cr2w, _ => new CSectorDataObject(_)) { Name = "objects", }; BlockData = new CCompressedBuffer <SBlockData>(cr2w, _ => new SBlockData(_)) { Name = "blockData", }; }
public CBehaviorGraphStateMachineNode(CR2WFile cr2w) : base(cr2w) { inputnodes = new CBufferVLQ <CHandle>(cr2w, _ => new CHandle(_) { ChunkHandle = true, }) { Name = "inputnodes" }; unk1 = new CBufferVLQ <CName>(cr2w, _ => new CName(_)) { Name = "unk1" }; unk2 = new CBufferVLQ <CName>(cr2w, _ => new CName(_)) { Name = "unk2" }; unk3 = new CBufferVLQ <CHandle>(cr2w, _ => new CHandle(_)) { Name = "unk3" }; unk4 = new CBufferVLQ <CHandle>(cr2w, _ => new CHandle(_)) { Name = "unk4" }; handle1 = new CHandle(cr2w) { Name = "handle1", ChunkHandle = true }; outputnode = new CHandle(cr2w) { Name = "outputnode", ChunkHandle = true }; }
public CParticleInitializerColor(CR2WFile cr2w) : base(cr2w) { color = new CBufferVLQ <CVector3D>(cr2w, _ => new CVector3D(_)) { Name = "color" }; }
public CAnimPointCloudLookAtParam(CR2WFile cr2w) : base(cr2w) { buffer = new CBufferVLQ <SAnimPointCloudLookAtParamData>(cr2w, _ => new SAnimPointCloudLookAtParamData(_)) { Name = "buffer" }; }
public CBehaviorGraphBlendMultipleNode(CR2WFile cr2w) : base(cr2w) { bufferinputvalues = new CBufferVLQ <ShBlendMultipleNodeData>(cr2w, _ => new ShBlendMultipleNodeData(_)) { Name = "bufferinputvalues" }; }
public SAppearanceAttachment(CR2WFile cr2w) : base(cr2w) { Data = new CBufferVLQ <CVector>(cr2w, _ => new CVector(_)) { Name = "Data" }; }
public CMaterialGraph(CR2WFile cr2w) : base(cr2w) { pixelParameters = new CBufferVLQ <CMaterialGraphParameter>(cr2w, _ => new CMaterialGraphParameter(_)) { Name = "pixelParameters" }; vertexParameters = new CBufferVLQ <CMaterialGraphParameter>(cr2w, _ => new CMaterialGraphParameter(_)) { Name = "vertexParameters" }; }
public CBehaviorGraph(CR2WFile cr2w) : base(cr2w) { unk1 = new CUInt32(cr2w) { Name = "unk1" }; unk2 = new CUInt32(cr2w) { Name = "unk2" }; variables1 = new CBufferUInt32 <IdHandle>(cr2w, _ => new IdHandle(_)) { Name = "variables1" }; unk3 = new CUInt32(cr2w) { Name = "unk3" }; descriptions = new CBufferVLQ <CHandle>(cr2w, _ => new CHandle(_)) { Name = "descriptions" }; unk4 = new CUInt32(cr2w) { Name = "unk4" }; vectorvariables1 = new CBufferUInt32 <IdHandle>(cr2w, _ => new IdHandle(_)) { Name = "vectorvariables1" }; unk5 = new CUInt32(cr2w) { Name = "unk5" }; variables2 = new CBufferUInt32 <IdHandle>(cr2w, _ => new IdHandle(_)) { Name = "variables2" }; unk6 = new CUInt32(cr2w) { Name = "unk6" }; vectorvariables2 = new CBufferUInt32 <IdHandle>(cr2w, _ => new IdHandle(_)) { Name = "vectorvariables2" }; }
public CPhysicalCollision(CR2WFile cr2w) : base(cr2w) { Unk1 = new CUInt32(cr2w) { Name = nameof(Unk1) }; Data = new CBytes(cr2w) { Name = nameof(Data) }; Collisiontypes = new CBufferVLQ <CName>(cr2w, _ => new CName(_)) { Name = nameof(Collisiontypes) }; }
public CBehaviorGraphContainerNode(CR2WFile cr2w) : base(cr2w) { inputnodes = new CBufferVLQ <CHandle>(cr2w, _ => new CHandle(_) { ChunkHandle = true, }) { Name = "inputnodes" }; unk1 = new CBufferVLQ <CName>(cr2w, _ => new CName(_)) { Name = "unk1" }; unk2 = new CBufferVLQ <CName>(cr2w, _ => new CName(_)) { Name = "unk2" }; outputnode = new CHandle(cr2w) { Name = "outputnode", ChunkHandle = true }; }