static void OnPlayerEnterWorld(WORLDMSG msgID, BinReader data)
        {
            uint        id          = data.ReadUInt32();
            ACCESSLEVEL accesslevel = (ACCESSLEVEL)data.ReadByte();
            DBCharacter c           = (DBCharacter)DBManager.GetDBObject(typeof(DBCharacter), id);

            if (c == null)
            {
                Console.WriteLine("Failed to enter world with id " + id + ". WorldServer is missing Character object");
                return;
            }
            WorldClient client = new WorldClient(c);
            MapInstance map    = (MapInstance)m_maps[c.WorldMapID];

            if (map == null)
            {
                Console.WriteLine("Worldserver is not handling " + c.WorldMapID + "!");
                client.LeaveWorld();
                return;
            }
            map.SetObjectPositionInBounds(client.Player);
            client.CreatePlayerObject();
            client.Player.AccessLvl = accesslevel;
            map.Enter(client.Player);
        }
示例#2
0
 static void OnWorldPortAck(WorldClient client, CMSG msgID, BinReader data)
 {
     if (client.Player.MapTile == null)
     {
         client.CreatePlayerObject();
         MapInstance map = GetMap(client.Player.WorldMapID);
         if (map == null)
         {
             Console.WriteLine("Error worldserver received MOVE_WORLDPORT_ACK for a worldmap it wasn't handling.");
             client.LeaveWorld();
             return;
         }
         map.Enter(client.Player);
     }
 }