public void MobileLoggedIn() { PersistentArmamentData.ClearData(); PersistentBountyData.ClearData(); PersistentEquipmentData.ClearData(); PersistentFollowerData.ClearData(); PersistentFollowerData.ClearPreMissionFollowerData(); PersistentMissionData.ClearData(); PersistentShipmentData.ClearData(); PersistentTalentData.ClearData(); MissionDataCache.ClearData(); WorldQuestData.ClearData(); ItemStatCache.instance.ClearItemStats(); GarrisonStatus.Initialized = false; MobileClient.SetCommunityID(Singleton <CharacterData> .Instance.CommunityID); MobileClient.Initialize(); Singleton <GarrisonWrapper> .Instance.MobileRequestData(); }
public void ShowMissionResults(int garrMissionID, int missionResultType, bool awardOvermax) { int num; GarrMissionRec record = StaticDB.garrMissionDB.GetRecord(garrMissionID); if (record == null) { return; } this.RegisterMainScriptObjEvents(); this.m_missionResultsDisplayCanvasGroupAutoFadeOut.Reset(); this.m_currentResultType = (MissionResultType)missionResultType; this.m_followerExperienceDisplayArea.SetActive(false); this.m_attemptedAutoComplete = false; this.m_garrMissionID = garrMissionID; this.m_darknessBG.SetActive(true); this.m_popupView.SetActive(true); this.m_bonusLootDisplay.SetActive(false); if (this.missionFollowerSlotGroup != null) { MissionFollowerSlot[] componentsInChildren = this.missionFollowerSlotGroup.GetComponentsInChildren <MissionFollowerSlot>(true); for (int i = 0; i < (int)componentsInChildren.Length; i++) { if (componentsInChildren[i] != null && componentsInChildren[i] != this.missionFollowerSlotGroup.transform) { componentsInChildren[i].gameObject.transform.SetParent(null); UnityEngine.Object.Destroy(componentsInChildren[i].gameObject); } } } MissionEncounter[] missionEncounterArray = this.enemyPortraitsGroup.GetComponentsInChildren <MissionEncounter>(true); for (int j = 0; j < (int)missionEncounterArray.Length; j++) { if (missionEncounterArray[j] != null && missionEncounterArray[j] != this.enemyPortraitsGroup.transform) { missionEncounterArray[j].gameObject.transform.SetParent(null); UnityEngine.Object.Destroy(missionEncounterArray[j].gameObject); } } if (this.treasureChestHorde != null && this.treasureChestAlliance != null) { if (GarrisonStatus.Faction() != PVP_FACTION.HORDE) { this.treasureChestHorde.SetActive(false); this.treasureChestAlliance.SetActive(true); } else { this.treasureChestHorde.SetActive(true); this.treasureChestAlliance.SetActive(false); } } WrapperGarrisonMission item = PersistentMissionData.missionDictionary[garrMissionID]; this.m_missionStartedTime = item.StartTime; this.m_missionDurationInSeconds = item.MissionDuration; for (int k = 0; k < item.Encounters.Count; k++) { GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.missionEncounterPrefab); gameObject.transform.SetParent(this.enemyPortraitsGroup.transform, false); MissionEncounter component = gameObject.GetComponent <MissionEncounter>(); num = (item.Encounters[k].MechanicIDs.Count <= 0 ? 0 : item.Encounters[k].MechanicIDs[0]); component.SetEncounter(item.Encounters[k].EncounterID, num); } this.missionNameText.text = record.Name; this.missionLocationText.text = record.Location; GarrMissionTypeRec garrMissionTypeRec = StaticDB.garrMissionTypeDB.GetRecord((int)record.GarrMissionTypeID); this.missionTypeImage.overrideSprite = TextureAtlas.instance.GetAtlasSprite((int)garrMissionTypeRec.UiTextureAtlasMemberID); if (this.missionFollowerSlotGroup != null) { for (int l = 0; (long)l < (ulong)record.MaxFollowers; l++) { GameObject gameObject1 = UnityEngine.Object.Instantiate <GameObject>(this.missionFollowerSlotPrefab); gameObject1.transform.SetParent(this.missionFollowerSlotGroup.transform, false); gameObject1.GetComponent <MissionFollowerSlot>().m_enemyPortraitsGroup = this.enemyPortraitsGroup; } } if (record.UiTextureKitID <= 0) { Debug.LogWarning(string.Concat(new object[] { "DATA ERROR: Mission UITextureKit Not Set for mission ID:", record.ID, " - ", record.Name })); Debug.LogWarning("This means the scrolling background images will show the wrong location"); } else { UiTextureKitRec uiTextureKitRec = StaticDB.uiTextureKitDB.GetRecord((int)record.UiTextureKitID); this.m_scrollingEnvironment_Back.enabled = false; this.m_scrollingEnvironment_Mid.enabled = false; this.m_scrollingEnvironment_Fore.enabled = false; int uITextureAtlasMemberID = TextureAtlas.GetUITextureAtlasMemberID(string.Concat("_", uiTextureKitRec.KitPrefix, "-Back")); if (uITextureAtlasMemberID > 0) { Sprite atlasSprite = TextureAtlas.instance.GetAtlasSprite(uITextureAtlasMemberID); if (atlasSprite == null) { uint uiTextureKitID = record.UiTextureKitID; Debug.Log(string.Concat("Missing expected Back sprite from UiTextureKitID: [", uiTextureKitID.ToString(), "]")); } else { this.m_scrollingEnvironment_Back.enabled = true; this.m_scrollingEnvironment_Back.sprite = atlasSprite; } } int uITextureAtlasMemberID1 = TextureAtlas.GetUITextureAtlasMemberID(string.Concat("_", uiTextureKitRec.KitPrefix, "-Mid")); if (uITextureAtlasMemberID1 > 0) { Sprite sprite = TextureAtlas.instance.GetAtlasSprite(uITextureAtlasMemberID1); if (sprite == null) { uint uiTextureKitID1 = record.UiTextureKitID; Debug.Log(string.Concat("Missing expected Mid sprite from UiTextureKitID: [", uiTextureKitID1.ToString(), "]")); } else { this.m_scrollingEnvironment_Mid.enabled = true; this.m_scrollingEnvironment_Mid.sprite = sprite; } } int num1 = TextureAtlas.GetUITextureAtlasMemberID(string.Concat("_", uiTextureKitRec.KitPrefix, "-Fore")); if (num1 > 0) { Sprite atlasSprite1 = TextureAtlas.instance.GetAtlasSprite(num1); if (atlasSprite1 == null) { uint uiTextureKitID2 = record.UiTextureKitID; Debug.Log(string.Concat("Missing expected Fore sprite from UiTextureKitID: [", uiTextureKitID2.ToString(), "]")); } else { this.m_scrollingEnvironment_Fore.enabled = true; this.m_scrollingEnvironment_Fore.sprite = atlasSprite1; } } } if (this.m_lootGroupObj == null || this.m_missionRewardDisplayPrefab == null) { return; } MissionRewardDisplay[] missionRewardDisplayArray = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true); for (int m = 0; m < (int)missionRewardDisplayArray.Length; m++) { if (missionRewardDisplayArray[m] != null) { UnityEngine.Object.Destroy(missionRewardDisplayArray[m].gameObject); } } if (missionResultType == 1) { PersistentFollowerData.ClearPreMissionFollowerData(); } List <WrapperGarrisonFollower> wrapperGarrisonFollowers = new List <WrapperGarrisonFollower>(); MissionFollowerSlot[] missionFollowerSlotArray = this.missionFollowerSlotGroup.GetComponentsInChildren <MissionFollowerSlot>(true); int num2 = 0; foreach (WrapperGarrisonFollower value in PersistentFollowerData.followerDictionary.Values) { if (value.CurrentMissionID != garrMissionID) { continue; } int num3 = num2; num2 = num3 + 1; missionFollowerSlotArray[num3].SetFollower(value.GarrFollowerID); if (missionResultType == 1) { PersistentFollowerData.CachePreMissionFollower(value); } wrapperGarrisonFollowers.Add(value); } this.UpdateMissionStatus(garrMissionID); MissionFollowerSlot[] missionFollowerSlotArray1 = missionFollowerSlotArray; for (int n = 0; n < (int)missionFollowerSlotArray1.Length; n++) { missionFollowerSlotArray1[n].InitHeartPanel(); } MissionRewardDisplay.InitMissionRewards(this.m_missionRewardDisplayPrefab.gameObject, this.m_lootGroupObj.transform, item.Rewards); if (record.OvermaxRewardPackID > 0 && item.OvermaxRewards.Count > 0) { this.m_bonusLootDisplay.SetActive(true); WrapperGarrisonMissionReward wrapperGarrisonMissionReward = item.OvermaxRewards[0]; if (wrapperGarrisonMissionReward.ItemID > 0) { this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.item, wrapperGarrisonMissionReward.ItemID, (int)wrapperGarrisonMissionReward.ItemQuantity, 0, wrapperGarrisonMissionReward.ItemFileDataID); } else if (wrapperGarrisonMissionReward.FollowerXP > 0) { this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.followerXP, 0, (int)wrapperGarrisonMissionReward.FollowerXP, 0, 0); } else if (wrapperGarrisonMissionReward.CurrencyQuantity > 0) { if (wrapperGarrisonMissionReward.CurrencyType != 0) { CurrencyTypesRec currencyTypesRec = StaticDB.currencyTypesDB.GetRecord(wrapperGarrisonMissionReward.CurrencyType); int currencyQuantity = (int)((ulong)wrapperGarrisonMissionReward.CurrencyQuantity / (long)(((currencyTypesRec.Flags & 8) == 0 ? 1 : 100))); this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.currency, wrapperGarrisonMissionReward.CurrencyType, currencyQuantity, 0, 0); } else { this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.gold, 0, (int)(wrapperGarrisonMissionReward.CurrencyQuantity / 10000), 0, 0); } } } this.m_timeUntilFadeOutMissionDetailsDisplay = this.m_missionDetailsFadeOutDelay; this.m_timeUntilShowFollowerExperienceDisplays = this.m_experienceDisplayInitialEntranceDelay; if (missionResultType == 2) { this.InitFollowerExperienceDisplays(); this.m_missionInProgressMessage.SetActive(false); this.m_missionSuccessMessage.SetActive(true); this.m_missionFailMessage.SetActive(false); if (this.m_fancyEntrance != null) { UnityEngine.Object.Destroy(this.m_fancyEntrance); iTween.Stop(this.m_missionSuccessMessage); this.m_missionSuccessMessage.transform.localScale = Vector3.one; iTween.Stop(this.m_missionFailMessage); this.m_missionFailMessage.transform.localScale = Vector3.one; } this.m_missionSuccessMessage.SetActive(false); this.m_fancyEntrance = this.m_missionSuccessMessage.AddComponent <FancyEntrance>(); this.m_fancyEntrance.m_fadeInCanvasGroup = this.m_missionSuccessMessage.GetComponent <CanvasGroup>(); this.m_fancyEntrance.m_fadeInTime = this.m_messageFadeInTime; this.m_fancyEntrance.m_punchScale = this.m_messagePunchScale; this.m_fancyEntrance.m_punchScaleAmount = this.m_messagePunchScaleAmount; this.m_fancyEntrance.m_punchScaleDuration = this.m_messagePunchScaleDuration; this.m_fancyEntrance.m_timeToDelayEntrance = this.m_messageTimeToDelayEntrance; this.m_fancyEntrance.m_activateOnEnable = true; this.m_fancyEntrance.m_objectToNotifyOnBegin = base.gameObject; this.m_fancyEntrance.m_notifyOnBeginCallbackName = "OnShowSuccessMessage"; this.m_missionSuccessMessage.SetActive(true); MissionRewardDisplay[] componentsInChildren1 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true); for (int o = 0; o < (int)componentsInChildren1.Length; o++) { componentsInChildren1[o].ShowResultSuccess(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)o); } if (this.m_bonusLootChance > 0) { iTween.ValueTo(base.gameObject, iTween.Hash(new object[] { "name", "ShakeIt", "from", 0.3f, "to", 1f, "delay", this.m_bonusLootShakeInitialDelay, "time", this.m_bonusLootShakeDuration, "onupdate", "OnBonusLootShakeUpdate", "oncomplete", "OnBonusLootShakeComplete" })); } if (!awardOvermax) { this.m_bonusMissionRewardDisplay.ShowResultFail(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)((int)componentsInChildren1.Length)); } else { this.m_bonusMissionRewardDisplay.ShowResultSuccess(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)((int)componentsInChildren1.Length)); } } if (missionResultType == 3) { this.InitFollowerExperienceDisplays(); this.m_missionInProgressMessage.SetActive(false); this.m_missionSuccessMessage.SetActive(false); this.m_missionFailMessage.SetActive(true); if (this.m_fancyEntrance != null) { UnityEngine.Object.Destroy(this.m_fancyEntrance); iTween.Stop(this.m_missionSuccessMessage); this.m_missionSuccessMessage.transform.localScale = Vector3.one; iTween.Stop(this.m_missionFailMessage); this.m_missionFailMessage.transform.localScale = Vector3.one; } this.m_missionFailMessage.SetActive(false); this.m_fancyEntrance = this.m_missionFailMessage.AddComponent <FancyEntrance>(); this.m_fancyEntrance.m_fadeInCanvasGroup = this.m_missionFailMessage.GetComponent <CanvasGroup>(); this.m_fancyEntrance.m_fadeInTime = this.m_messageFadeInTime; this.m_fancyEntrance.m_punchScale = this.m_messagePunchScale; this.m_fancyEntrance.m_punchScaleAmount = this.m_messagePunchScaleAmount; this.m_fancyEntrance.m_punchScaleDuration = this.m_messagePunchScaleDuration; this.m_fancyEntrance.m_timeToDelayEntrance = this.m_messageTimeToDelayEntrance; this.m_fancyEntrance.m_activateOnEnable = true; this.m_fancyEntrance.m_objectToNotifyOnBegin = base.gameObject; this.m_fancyEntrance.m_notifyOnBeginCallbackName = "OnShowFailMessage"; this.m_missionFailMessage.SetActive(true); MissionRewardDisplay[] missionRewardDisplayArray1 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true); for (int p = 0; p < (int)missionRewardDisplayArray1.Length; p++) { missionRewardDisplayArray1[p].ShowResultFail(this.m_lootEffectInitialDelay); } this.m_bonusMissionRewardDisplay.ShowResultFail(this.m_lootEffectInitialDelay); } if (missionResultType == 0) { this.m_missionInProgressMessage.SetActive(true); this.m_missionSuccessMessage.SetActive(false); this.m_missionFailMessage.SetActive(false); this.m_bonusMissionRewardDisplay.ClearResults(); } if (missionResultType == 1) { this.m_missionInProgressMessage.SetActive(false); this.m_missionSuccessMessage.SetActive(false); this.m_missionFailMessage.SetActive(false); FollowerExperienceDisplay[] followerExperienceDisplayArray = this.m_followerExperienceDisplayArea.GetComponentsInChildren <FollowerExperienceDisplay>(true); for (int q = 0; q < (int)followerExperienceDisplayArray.Length; q++) { UnityEngine.Object.Destroy(followerExperienceDisplayArray[q].gameObject); } } if (this.m_partyBuffGroup == null) { return; } AbilityDisplay[] abilityDisplayArray = this.m_partyBuffGroup.GetComponentsInChildren <AbilityDisplay>(true); for (int r = 0; r < (int)abilityDisplayArray.Length; r++) { UnityEngine.Object.Destroy(abilityDisplayArray[r].gameObject); } int adjustedMissionDuration = GeneralHelpers.GetAdjustedMissionDuration(record, wrapperGarrisonFollowers, this.enemyPortraitsGroup); int length = 0; foreach (WrapperGarrisonFollower wrapperGarrisonFollower in PersistentFollowerData.followerDictionary.Values) { if (wrapperGarrisonFollower.CurrentMissionID == garrMissionID) { int[] buffsForCurrentMission = GeneralHelpers.GetBuffsForCurrentMission(wrapperGarrisonFollower.GarrFollowerID, garrMissionID, this.missionFollowerSlotGroup, adjustedMissionDuration); length += (int)buffsForCurrentMission.Length; int[] numArray = buffsForCurrentMission; for (int s = 0; s < (int)numArray.Length; s++) { int num4 = numArray[s]; GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(this.m_mechanicEffectDisplayPrefab); gameObject2.transform.SetParent(this.m_partyBuffGroup.transform, false); gameObject2.GetComponent <AbilityDisplay>().SetAbility(num4, false, false, null); } } } if (length <= 8) { this.m_partyBuffsText.text = StaticDB.GetString("PARTY_BUFFS", null); } else { this.m_partyBuffsText.text = string.Empty; } HorizontalLayoutGroup horizontalLayoutGroup = this.m_partyBuffGroup.GetComponent <HorizontalLayoutGroup>(); if (horizontalLayoutGroup != null) { if (length <= 10 || !Main.instance.IsNarrowScreen()) { horizontalLayoutGroup.spacing = 6f; } else { horizontalLayoutGroup.spacing = 3f; } } this.m_partyBuffGroup.SetActive(length > 0); }
public void ShowMissionResults(int garrMissionID, int missionResultType, bool awardOvermax) { GarrMissionRec record = StaticDB.garrMissionDB.GetRecord(garrMissionID); if (record == null) { return; } this.m_missionResultsDisplayCanvasGroupAutoFadeOut.Reset(); this.m_currentResultType = (MissionResultType)missionResultType; this.m_followerExperienceDisplayArea.SetActive(false); this.m_attemptedAutoComplete = false; this.m_garrMissionID = garrMissionID; this.m_darknessBG.SetActive(true); this.m_popupView.SetActive(true); this.m_bonusLootDisplay.SetActive(false); if (this.missionFollowerSlotGroup != null) { MissionFollowerSlot[] componentsInChildren = this.missionFollowerSlotGroup.GetComponentsInChildren <MissionFollowerSlot>(true); for (int i = 0; i < componentsInChildren.Length; i++) { if (componentsInChildren[i] != null && componentsInChildren[i] != this.missionFollowerSlotGroup.transform) { componentsInChildren[i].gameObject.transform.SetParent(null); Object.Destroy(componentsInChildren[i].gameObject); } } } MissionEncounter[] componentsInChildren2 = this.enemyPortraitsGroup.GetComponentsInChildren <MissionEncounter>(true); for (int j = 0; j < componentsInChildren2.Length; j++) { if (componentsInChildren2[j] != null && componentsInChildren2[j] != this.enemyPortraitsGroup.transform) { componentsInChildren2[j].gameObject.transform.SetParent(null); Object.Destroy(componentsInChildren2[j].gameObject); } } if (this.treasureChestHorde != null && this.treasureChestAlliance != null) { if (GarrisonStatus.Faction() == PVP_FACTION.HORDE) { this.treasureChestHorde.SetActive(true); this.treasureChestAlliance.SetActive(false); } else { this.treasureChestHorde.SetActive(false); this.treasureChestAlliance.SetActive(true); } } WrapperGarrisonMission wrapperGarrisonMission = PersistentMissionData.missionDictionary[garrMissionID]; this.m_missionStartedTime = wrapperGarrisonMission.StartTime; this.m_missionDurationInSeconds = wrapperGarrisonMission.MissionDuration; for (int k = 0; k < wrapperGarrisonMission.Encounters.Count; k++) { GameObject gameObject = Object.Instantiate <GameObject>(this.missionEncounterPrefab); gameObject.transform.SetParent(this.enemyPortraitsGroup.transform, false); MissionEncounter component = gameObject.GetComponent <MissionEncounter>(); int garrMechanicID = (wrapperGarrisonMission.Encounters[k].MechanicIDs.Count <= 0) ? 0 : wrapperGarrisonMission.Encounters[k].MechanicIDs[0]; component.SetEncounter(wrapperGarrisonMission.Encounters[k].EncounterID, garrMechanicID); } this.missionNameText.text = record.Name; this.missionLocationText.text = record.Location; GarrMissionTypeRec record2 = StaticDB.garrMissionTypeDB.GetRecord((int)record.GarrMissionTypeID); this.missionTypeImage.overrideSprite = TextureAtlas.instance.GetAtlasSprite((int)record2.UiTextureAtlasMemberID); if (this.missionFollowerSlotGroup != null) { for (int l = 0; l < (int)record.MaxFollowers; l++) { GameObject gameObject2 = Object.Instantiate <GameObject>(this.missionFollowerSlotPrefab); gameObject2.transform.SetParent(this.missionFollowerSlotGroup.transform, false); MissionFollowerSlot component2 = gameObject2.GetComponent <MissionFollowerSlot>(); component2.m_enemyPortraitsGroup = this.enemyPortraitsGroup; } } if (record.UiTextureKitID > 0) { UiTextureKitRec record3 = StaticDB.uiTextureKitDB.GetRecord((int)record.UiTextureKitID); this.m_scrollingEnvironment_Back.enabled = false; this.m_scrollingEnvironment_Mid.enabled = false; this.m_scrollingEnvironment_Fore.enabled = false; int uitextureAtlasMemberID = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Back"); if (uitextureAtlasMemberID > 0) { Sprite atlasSprite = TextureAtlas.instance.GetAtlasSprite(uitextureAtlasMemberID); if (atlasSprite != null) { this.m_scrollingEnvironment_Back.enabled = true; this.m_scrollingEnvironment_Back.sprite = atlasSprite; } else { Debug.Log("Missing expected Back sprite from UiTextureKitID: [" + record.UiTextureKitID.ToString() + "]"); } } int uitextureAtlasMemberID2 = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Mid"); if (uitextureAtlasMemberID2 > 0) { Sprite atlasSprite2 = TextureAtlas.instance.GetAtlasSprite(uitextureAtlasMemberID2); if (atlasSprite2 != null) { this.m_scrollingEnvironment_Mid.enabled = true; this.m_scrollingEnvironment_Mid.sprite = atlasSprite2; } else { Debug.Log("Missing expected Mid sprite from UiTextureKitID: [" + record.UiTextureKitID.ToString() + "]"); } } int uitextureAtlasMemberID3 = TextureAtlas.GetUITextureAtlasMemberID("_" + record3.KitPrefix + "-Fore"); if (uitextureAtlasMemberID3 > 0) { Sprite atlasSprite3 = TextureAtlas.instance.GetAtlasSprite(uitextureAtlasMemberID3); if (atlasSprite3 != null) { this.m_scrollingEnvironment_Fore.enabled = true; this.m_scrollingEnvironment_Fore.sprite = atlasSprite3; } else { Debug.Log("Missing expected Fore sprite from UiTextureKitID: [" + record.UiTextureKitID.ToString() + "]"); } } } else { Debug.LogWarning(string.Concat(new object[] { "DATA ERROR: Mission UITextureKit Not Set for mission ID:", record.ID, " - ", record.Name })); Debug.LogWarning("This means the scrolling background images will show the wrong location"); } if (this.m_lootGroupObj == null || this.m_missionRewardDisplayPrefab == null) { return; } MissionRewardDisplay[] componentsInChildren3 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true); for (int m = 0; m < componentsInChildren3.Length; m++) { if (componentsInChildren3[m] != null) { Object.Destroy(componentsInChildren3[m].gameObject); } } if (missionResultType == 1) { PersistentFollowerData.ClearPreMissionFollowerData(); } List <WrapperGarrisonFollower> list = new List <WrapperGarrisonFollower>(); MissionFollowerSlot[] componentsInChildren4 = this.missionFollowerSlotGroup.GetComponentsInChildren <MissionFollowerSlot>(true); int num = 0; foreach (WrapperGarrisonFollower wrapperGarrisonFollower in PersistentFollowerData.followerDictionary.Values) { if (wrapperGarrisonFollower.CurrentMissionID == garrMissionID) { componentsInChildren4[num++].SetFollower(wrapperGarrisonFollower.GarrFollowerID); if (missionResultType == 1) { PersistentFollowerData.CachePreMissionFollower(wrapperGarrisonFollower); } list.Add(wrapperGarrisonFollower); } } this.UpdateMissionStatus(garrMissionID); foreach (MissionFollowerSlot missionFollowerSlot in componentsInChildren4) { missionFollowerSlot.InitHeartPanel(); } MissionRewardDisplay.InitMissionRewards(this.m_missionRewardDisplayPrefab.gameObject, this.m_lootGroupObj.transform, wrapperGarrisonMission.Rewards); if (record.OvermaxRewardPackID > 0 && wrapperGarrisonMission.OvermaxRewards.Count > 0) { this.m_bonusLootDisplay.SetActive(true); WrapperGarrisonMissionReward wrapperGarrisonMissionReward = wrapperGarrisonMission.OvermaxRewards[0]; if (wrapperGarrisonMissionReward.ItemID > 0) { this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.item, wrapperGarrisonMissionReward.ItemID, (int)wrapperGarrisonMissionReward.ItemQuantity, 0, wrapperGarrisonMissionReward.ItemFileDataID); } else if (wrapperGarrisonMissionReward.FollowerXP > 0u) { this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.followerXP, 0, (int)wrapperGarrisonMissionReward.FollowerXP, 0, 0); } else if (wrapperGarrisonMissionReward.CurrencyQuantity > 0u) { if (wrapperGarrisonMissionReward.CurrencyType == 0) { this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.gold, 0, (int)(wrapperGarrisonMissionReward.CurrencyQuantity / 10000u), 0, 0); } else { CurrencyTypesRec record4 = StaticDB.currencyTypesDB.GetRecord(wrapperGarrisonMissionReward.CurrencyType); int rewardQuantity = (int)((ulong)wrapperGarrisonMissionReward.CurrencyQuantity / (ulong)(((record4.Flags & 8u) == 0u) ? 1L : 100L)); this.m_bonusMissionRewardDisplay.InitReward(MissionRewardDisplay.RewardType.currency, wrapperGarrisonMissionReward.CurrencyType, rewardQuantity, 0, 0); } } } this.m_timeUntilFadeOutMissionDetailsDisplay = this.m_missionDetailsFadeOutDelay; this.m_timeUntilShowFollowerExperienceDisplays = this.m_experienceDisplayInitialEntranceDelay; if (missionResultType == 2) { this.InitFollowerExperienceDisplays(); this.m_missionInProgressMessage.SetActive(false); this.m_missionSuccessMessage.SetActive(true); this.m_missionFailMessage.SetActive(false); if (this.m_fancyEntrance != null) { Object.Destroy(this.m_fancyEntrance); iTween.Stop(this.m_missionSuccessMessage); this.m_missionSuccessMessage.transform.localScale = Vector3.one; iTween.Stop(this.m_missionFailMessage); this.m_missionFailMessage.transform.localScale = Vector3.one; } this.m_missionSuccessMessage.SetActive(false); this.m_fancyEntrance = this.m_missionSuccessMessage.AddComponent <FancyEntrance>(); this.m_fancyEntrance.m_fadeInCanvasGroup = this.m_missionSuccessMessage.GetComponent <CanvasGroup>(); this.m_fancyEntrance.m_fadeInTime = this.m_messageFadeInTime; this.m_fancyEntrance.m_punchScale = this.m_messagePunchScale; this.m_fancyEntrance.m_punchScaleAmount = this.m_messagePunchScaleAmount; this.m_fancyEntrance.m_punchScaleDuration = this.m_messagePunchScaleDuration; this.m_fancyEntrance.m_timeToDelayEntrance = this.m_messageTimeToDelayEntrance; this.m_fancyEntrance.m_activateOnEnable = true; this.m_fancyEntrance.m_objectToNotifyOnBegin = base.gameObject; this.m_fancyEntrance.m_notifyOnBeginCallbackName = "OnShowSuccessMessage"; this.m_missionSuccessMessage.SetActive(true); MissionRewardDisplay[] componentsInChildren5 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true); for (int num2 = 0; num2 < componentsInChildren5.Length; num2++) { componentsInChildren5[num2].ShowResultSuccess(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)num2); } if (this.m_bonusLootChance > 0) { iTween.ValueTo(base.gameObject, iTween.Hash(new object[] { "name", "ShakeIt", "from", 0.3f, "to", 1f, "delay", this.m_bonusLootShakeInitialDelay, "time", this.m_bonusLootShakeDuration, "onupdate", "OnBonusLootShakeUpdate", "oncomplete", "OnBonusLootShakeComplete" })); } if (awardOvermax) { this.m_bonusMissionRewardDisplay.ShowResultSuccess(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)componentsInChildren5.Length); } else { this.m_bonusMissionRewardDisplay.ShowResultFail(this.m_lootEffectInitialDelay + this.m_lootEffectDelay * (float)componentsInChildren5.Length); } } if (missionResultType == 3) { this.InitFollowerExperienceDisplays(); this.m_missionInProgressMessage.SetActive(false); this.m_missionSuccessMessage.SetActive(false); this.m_missionFailMessage.SetActive(true); if (this.m_fancyEntrance != null) { Object.Destroy(this.m_fancyEntrance); iTween.Stop(this.m_missionSuccessMessage); this.m_missionSuccessMessage.transform.localScale = Vector3.one; iTween.Stop(this.m_missionFailMessage); this.m_missionFailMessage.transform.localScale = Vector3.one; } this.m_missionFailMessage.SetActive(false); this.m_fancyEntrance = this.m_missionFailMessage.AddComponent <FancyEntrance>(); this.m_fancyEntrance.m_fadeInCanvasGroup = this.m_missionFailMessage.GetComponent <CanvasGroup>(); this.m_fancyEntrance.m_fadeInTime = this.m_messageFadeInTime; this.m_fancyEntrance.m_punchScale = this.m_messagePunchScale; this.m_fancyEntrance.m_punchScaleAmount = this.m_messagePunchScaleAmount; this.m_fancyEntrance.m_punchScaleDuration = this.m_messagePunchScaleDuration; this.m_fancyEntrance.m_timeToDelayEntrance = this.m_messageTimeToDelayEntrance; this.m_fancyEntrance.m_activateOnEnable = true; this.m_fancyEntrance.m_objectToNotifyOnBegin = base.gameObject; this.m_fancyEntrance.m_notifyOnBeginCallbackName = "OnShowFailMessage"; this.m_missionFailMessage.SetActive(true); MissionRewardDisplay[] componentsInChildren6 = this.m_lootGroupObj.GetComponentsInChildren <MissionRewardDisplay>(true); for (int num3 = 0; num3 < componentsInChildren6.Length; num3++) { componentsInChildren6[num3].ShowResultFail(this.m_lootEffectInitialDelay); } this.m_bonusMissionRewardDisplay.ShowResultFail(this.m_lootEffectInitialDelay); } if (missionResultType == 0) { this.m_missionInProgressMessage.SetActive(true); this.m_missionSuccessMessage.SetActive(false); this.m_missionFailMessage.SetActive(false); this.m_bonusMissionRewardDisplay.ClearResults(); } if (missionResultType == 1) { this.m_missionInProgressMessage.SetActive(false); this.m_missionSuccessMessage.SetActive(false); this.m_missionFailMessage.SetActive(false); FollowerExperienceDisplay[] componentsInChildren7 = this.m_followerExperienceDisplayArea.GetComponentsInChildren <FollowerExperienceDisplay>(true); foreach (FollowerExperienceDisplay followerExperienceDisplay in componentsInChildren7) { Object.Destroy(followerExperienceDisplay.gameObject); } } if (this.m_partyBuffGroup == null) { return; } AbilityDisplay[] componentsInChildren8 = this.m_partyBuffGroup.GetComponentsInChildren <AbilityDisplay>(true); foreach (AbilityDisplay abilityDisplay in componentsInChildren8) { Object.Destroy(abilityDisplay.gameObject); } int adjustedMissionDuration = GeneralHelpers.GetAdjustedMissionDuration(record, list, this.enemyPortraitsGroup); int num6 = 0; foreach (WrapperGarrisonFollower wrapperGarrisonFollower2 in PersistentFollowerData.followerDictionary.Values) { if (wrapperGarrisonFollower2.CurrentMissionID == garrMissionID) { int[] buffsForCurrentMission = GeneralHelpers.GetBuffsForCurrentMission(wrapperGarrisonFollower2.GarrFollowerID, garrMissionID, this.missionFollowerSlotGroup, adjustedMissionDuration); num6 += buffsForCurrentMission.Length; foreach (int garrAbilityID in buffsForCurrentMission) { GameObject gameObject3 = Object.Instantiate <GameObject>(this.m_mechanicEffectDisplayPrefab); gameObject3.transform.SetParent(this.m_partyBuffGroup.transform, false); AbilityDisplay component3 = gameObject3.GetComponent <AbilityDisplay>(); component3.SetAbility(garrAbilityID, false, false, null); } } } if (num6 > 8) { this.m_partyBuffsText.text = string.Empty; } else { this.m_partyBuffsText.text = StaticDB.GetString("PARTY_BUFFS", null); } HorizontalLayoutGroup component4 = this.m_partyBuffGroup.GetComponent <HorizontalLayoutGroup>(); if (component4 != null) { if (num6 > 10 && Main.instance.IsNarrowScreen()) { component4.spacing = 3f; } else { component4.spacing = 6f; } } this.m_partyBuffGroup.SetActive(num6 > 0); }