private void FollowerEquipmentResultHandler(LegionCompanionWrapper.FollowerEquipmentResultEvent eventArgs)
 {
     PersistentEquipmentData.ClearData();
     for (int i = 0; i < eventArgs.Equipments.Count; i++)
     {
         PersistentEquipmentData.AddOrUpdateEquipment(eventArgs.Equipments[i]);
     }
     if (this.EquipmentInventoryChangedAction != null)
     {
         this.EquipmentInventoryChangedAction();
     }
 }
示例#2
0
 public void MobileLoggedIn()
 {
     PersistentArmamentData.ClearData();
     PersistentBountyData.ClearData();
     PersistentEquipmentData.ClearData();
     PersistentFollowerData.ClearData();
     PersistentFollowerData.ClearPreMissionFollowerData();
     PersistentMissionData.ClearData();
     PersistentShipmentData.ClearData();
     PersistentTalentData.ClearData();
     MissionDataCache.ClearData();
     WorldQuestData.ClearData();
     ItemStatCache.instance.ClearItemStats();
     GarrisonStatus.Initialized = false;
     MobileClient.SetCommunityID(Singleton <CharacterData> .Instance.CommunityID);
     MobileClient.Initialize();
     Singleton <GarrisonWrapper> .Instance.MobileRequestData();
 }