public bool CreateValue(HexValue hexValue) { _hexValue = hexValue; if (_hexValue == null) { Console.WriteLine("HexValue is null, can\'t calculate value without."); return(false); } if (!HexHashUtil.TryHexPosConversion(Position, Size, Salted ? hexValue.Salted : hexValue.UnSalted, out var result)) { Console.WriteLine($"CreateValue, failed trying to convert hex position.{Position}, {Size}, {Salted}"); return(false); } var modValue = result % (Creation - MinRange) + MinRange; if (Math.Abs(modValue % 1) > Double.Epsilon) { Console.WriteLine($"CreateValue, failed to cast double in same int value.{modValue},{(int)modValue}"); return(false); } _value = (int)modValue; return(true); }
public bool CreateValue(HexValue hexValue) { this._hexValue = hexValue; if (this._hexValue == null) { Console.WriteLine($"HexValue is null, can't calculate value without."); return(false); } if (!HexHashUtil.TryHexPosConversion(Position, Size, Salted? hexValue.Salted : hexValue.UnSalted, out double result)) { Console.WriteLine($"CreateValue, failed trying to convert hex position.{Position}, {Size}, {Salted}"); return(false); } double modValue = (result % (Creation - MinRange)) + MinRange; if (modValue % 1 != 0) { Console.WriteLine($"CreateValue, failed to cast double in same int value.{modValue},{(int)modValue}"); return(false); } value = (int)modValue; return(true); }
public Mogwai(string key, Dictionary <double, Shift> shifts) { Key = key; Shifts = shifts; currentShift = shifts.Values.First(); LevelShifts.Add(currentShift.Height); // adding initial creation level up blockHeight = currentShift.Height; Pointer = currentShift.Height; // create appearance var hexValue = new HexValue(currentShift); Name = NameGen.GenerateName(hexValue); Body = new Body(hexValue); Coat = new Coat(hexValue); Stats = new Stats(hexValue); // create abilities int[] rollEvent = new int[] { 4, 6, 3 }; Gender = currentShift.MogwaiDice.Roll(2, -1); Strength = currentShift.MogwaiDice.Roll(rollEvent); Dexterity = currentShift.MogwaiDice.Roll(rollEvent); Constitution = currentShift.MogwaiDice.Roll(rollEvent); Inteligence = currentShift.MogwaiDice.Roll(rollEvent); Wisdom = currentShift.MogwaiDice.Roll(rollEvent); Charisma = currentShift.MogwaiDice.Roll(rollEvent); BaseSpeed = 30; NaturalArmor = 0; SizeType = SizeType.MEDIUM; BaseAttackBonus = new int[] { 0 }; // create experience Experience = new Experience(currentShift); // add simple rapier as weapon Equipment.PrimaryWeapon = Weapons.Rapier; // add simple rapier as weapon Equipment.Armor = Armors.StuddedLeather; HitPointDice = 8; CurrentHitPoints = MaxHitPoints; }
public Stats(HexValue hexValue) { All.ForEach(p => p.CreateValue(hexValue)); }
public AttributBuilder SetHexValue(HexValue hexValue) { HexValue = hexValue; return(this); }
public Body(HexValue hexValue) { All.ForEach(p => p.CreateValue(hexValue)); }
public AttributBuilder HexValue(HexValue hexValue) { this.hexValue = hexValue; return(this); }
public Coat(HexValue hexValue) { All.ForEach(p => p.CreateValue(hexValue)); }