/// <summary>
 /// Upgrade from an old config to a new one.
 /// </summary>
 /// <param name="oldConfig">The config we want to update from.</param>
 internal void Upgrade(EditorConfigScriptableObject oldConfig)
 {
     Init();
     Upgrade(oldConfig, "ManagerName");
     Upgrade(oldConfig, "ManagerPrefab");
     Upgrade(oldConfig, "FlyingPathfinderPrefab");
 }
 private void Upgrade(EditorConfigScriptableObject old, String propertyName)
 {
     // By default we just copy the old value to the new one if it exists and use the default if it doesn't
     System.Reflection.PropertyInfo propInfo = old.GetType().GetProperty(propertyName);
     if (propInfo != null)
     {
         this.GetType().GetProperty(propertyName).SetValue(this, propInfo.GetValue(old));
     }
 }