/// <summary> /// The main game constructor. /// </summary> public Menu() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); // Create the screen manager component. screenManager = new ScreenManager(this); ScreenManager.graphicsManager = graphics; graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 900; Components.Add(screenManager); AudioManager.Initialize(this, @"Content\Wizard Wars.xgs", @"Content\Wave Bank.xwb", @"Content\Sound Bank.xsb"); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen()); screenManager.AddScreen(new MainMenuScreen()); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen); }