public void push(FlowItem item) { items.AddFirst(item); if (state == AnimationFlowState.Empty) { state = AnimationFlowState.Ready; } }
public void enqueue(FlowItem item) { if (state == AnimationFlowState.Locked) { return; } items.AddLast(item); if (state == AnimationFlowState.Empty) { state = AnimationFlowState.Ready; } }