public static int ScreenWidth() { return(WizardGrenadeGame.GetScreenWidth()); }
public static Vector2 GetCentre() { return(new Vector2(WizardGrenadeGame.GetScreenWidth() / 2, WizardGrenadeGame.GetScreenHeight() / 2)); }
public static float GetHorizontalCentre(int objectWidth) { return((WizardGrenadeGame.GetScreenWidth() - objectWidth) / 2); }