// Class constructor, create the data context object. public WishViewModel(string DBConnectionString) { // App.ViewModel.Model; // Open up a connection to the database WishesDB = new WishDataContext(DBConnectionString); }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } // Specify the local database connection string. string DBConnectionString = "Data Source=isostore:/WishList.sdf"; // Create the database if it doesn't exist using (WishDataContext db = new WishDataContext(DBConnectionString)) { if(db.DatabaseExists() == false) { db.CreateDatabase(); db.SubmitChanges(); } } viewModel = new WishViewModel(DBConnectionString); viewModel.LoadCollectionsFromDatabase(); }
public WishViewModel(WishDataContext db) { WishesDB = db; }