示例#1
0
        private WireLine CreateNewLine()
        {
            GameObject newLineGO = Instantiate(wireLineProto);

            newLineGO.transform.SetParent(this.transform);
            WireLine wl = newLineGO.GetComponent <WireLine>();

            wl.Initialize();
            wl.UseWorldSpace = true;
            return(wl);
        }
示例#2
0
        void Update()
        {
            //{
            //    if (wireLine == null)
            //    {
            //        wireLine = CreateNewLine();
            //    }
            //    ray = Camera.main.ScreenPointToRay(new Vector3(UnityEngine.Random.Range(0, Screen.width), UnityEngine.Random.Range(0, Screen.height), 1000));
            //    var p = ray.GetPoint(distance);
            //    wireLine.AddVertex(p);
            //    return;
            //}

            if (EnableDrawing)
            {
                if (drawOnCollision)
                {
                    ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                    RaycastHit hit;
                    if (Physics.Raycast(ray, out hit, Mathf.Infinity))
                    {
                        if (hit.collider != prevCollider)
                        {
                            wireLine = CreateNewLine();
                        }

                        if (wireLine != null && addVertexThreshold < Vector2.Distance(Input.mousePosition, prevMousePosition))
                        {
                            //prevCollider = hit.collider;
                            wireLine.AddVertex(ray.GetPoint(hit.distance - margin));
                            prevMousePosition = Input.mousePosition;
                        }
                        prevCollider = hit.collider;
                    }
                    else
                    {
                        prevCollider = null;
                        wireLine     = null;
                    }
                }
                else
                {
                    if (Input.GetMouseButton(0))
                    {
                        if (wireLine == null)
                        {
                            wireLine = CreateNewLine();
                        }
                        else if (wireLine != null && addVertexThreshold < Vector2.Distance(Input.mousePosition, prevMousePosition))
                        {
                            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                            var p   = ray.GetPoint(distance);
                            wireLine.AddVertex(p);
                        }
                    }

                    if (Input.GetMouseButtonUp(0))
                    {
                        wireLine = null;
                    }
                }
            }
            prevMousePosition = Input.mousePosition;
        }