public void setDamageDirection(GameBase sourceObject, TransformF damagePos) { if (sourceObject.isObject()) { damagePos = console.isField(sourceObject, "initialPosition") ? new TransformF(sourceObject["initialPosition"]) : sourceObject.getTransform(); } TransformF dp = damagePos; Point3F wbc = getWorldBoxCenter(); TransformF damagevec = dp - new TransformF(wbc); damagevec = damagevec.normalizeSafe(); GameConnection client = this["client"]; if (!client.isObject()) { return; } ShapeBase cameraobject = client.getCameraObject(); TransformF inverseTransform = cameraobject.getInverseTransform(); damagevec = math.MatrixMulVector(inverseTransform, damagevec.GetPosition()); float[] components = new float[6]; string[] directions = new string[6]; directions[0] = "Left"; directions[1] = "Right"; directions[2] = "Bottom"; directions[3] = "Front"; directions[4] = "Bottom"; directions[5] = "Top"; components[0] = -damagevec.mPositionX; components[1] = damagevec.mPositionX; components[2] = -damagevec.mPositionY; components[3] = damagevec.mPositionY; components[4] = -damagevec.mPositionZ; components[5] = damagevec.mPositionZ; string damagedirection = string.Empty; float max = 0; for (int i = 0; i < 6; i++) { if (components[i] <= max) { continue; } damagedirection = directions[i]; max = components[i]; } if (console.isObject(client)) { // Util._commandToClient(client, console.addTaggedString("setDamageDirection"), damagedirection); console.commandToClient(client, console.addTaggedString("setDamageDirection"), new[] { damagedirection }); } }