public void ArmorOnDisabled(coPlayerData datablock, coPlayer player, string state) { player.setImageTrigger(0, false); coItem item = (((coItemData)(player.getMountedImage(WeaponSlot)))["item"]); if (item.isObject()) { int amount = ShapeBaseShapeBaseGetInventory(player, (item["image.ammo"])); if (amount.AsBool()) ShapeBaseShapeBaseThrow(player, (item["image.clip"]), 1); } ShapeBaseTossPatch(player); PlayerPlayDeathCry(player); PlayerPlayDeathAnimation(player); //If it's a player check..... coGameConnection client = player["client"]; if (client.isObject()) console.commandToClient(client, console.addTaggedString("toggleVehicleMap"), new[] { "false" }); int ctov = iGlobal["$CorpseTimeoutValue"]; player.schedule((ctov - 1000).AsString(), "startFade", "1000", "0", "true"); player.schedule(ctov.AsString(), "delete"); }
public void VehicleDataMountPlayer(coVehicleData thisobj, coVehicle vehicle, coPlayer player) { if (!vehicle.isObject() || vehicle.getDamageState() == "Destroyed") return; player.startFade(1000, 0, true); thisobj.schedule("1000", "setMountVehicle", vehicle, player); player.schedule("1500", "startFade", "1000", "0", "false"); }
public void ArmorDoDismount(coPlayerData datablock, coPlayer player, bool forced) { coVehicle vehicle = player["mVehicle"]; if (!vehicle.isObject()) return; if (!player.isMounted()) return; Point3F vvel = vehicle.getVelocity(); coVehicleData vdb = vehicle.getDataBlock(); int maxDismountSpeed = vdb["maxDismountSpeed"].AsInt(); if ((vvel.len() <= maxDismountSpeed) || (forced)) { TransformF pos = player.getTransform(); TransformF rot = pos; TransformF oldpos = pos.copy(); List<Point3F> vecs = new List<Point3F> { new Point3F(-1, 0, 0), new Point3F(0, 0, 1), new Point3F(0, 0, -1), new Point3F(1, 0, 0), new Point3F(0, -1, 0), new Point3F(0, 0, 0) }; Point3F impulsevec = new Point3F(0, 0, 0); TransformF r = math.MatrixMulVector(player.getTransform(), vecs[0]); vecs[0] = r.MPosition; pos.MPosition.x = 0; pos.MPosition.y = 0; pos.MPosition.z = 0; const int numofAttempts = 5; int success = -1; for (int i = 0; i < numofAttempts; i++) { Point3F vectorscale = vecs[i].vectorScale(3); pos = oldpos + new TransformF(vectorscale); if (!player.checkDismountPoint(oldpos.MPosition, pos.MPosition)) continue; success = i; impulsevec = vecs[i].copy(); break; } if ((forced) && (success == -1)) pos = oldpos.copy(); player["mountVehicle"] = false.AsString(); player.schedule("4000", "mountVehicles", "true"); player.unmount(); player.setTransform(new TransformF(pos.MPosition.x, pos.MPosition.y, pos.MPosition.z, rot.MOrientation.x, rot.MOrientation.y, rot.MOrientation.z, rot.MAngle)); Point3F velo = impulsevec.vectorScale(player["mass"].AsFloat()); velo.z = 1; player.applyImpulse(pos.MPosition, velo); Point3F vel = player.getVelocity(); float vec = Point3F.vectorDot(vel, vel.normalizeSafe()); if (vec > 50) { float scale = 50 / vec; player.setVelocity(vel.vectorScale(scale)); } } else { MessageClient(player["client"], "msgUnmount", @"\c2Cannot exit %1 while moving.", console.GetVarString(vdb + ".nameTag")); } }