public override bool onDeleteObject(SimObject objectx) { Creator.EWCreatorWindow EWCreatorWindow = "EWCreatorWindow"; SimGroup MissionGroup = "MissionGroup"; // Don't delete locked objects if (objectx["locked"].AsBool()) { return(true); } if (objectx == EWCreatorWindow["objectGroup"]) { EWCreatorWindow.setNewObjectGroup(MissionGroup); } // Append it to our list. this.undoDeleteList = this.undoDeleteList + '\t' + objectx; // We're gonna delete this ourselves in the // completion callback. return(true); }
public override void onAddGroupSelected(SimGroup @group) { Creator.EWCreatorWindow EWCreatorWindow = "EWCreatorWindow"; EWCreatorWindow.setNewObjectGroup(group); }