/// <summary> /// Handles prompting user for choosing a file and then handles opening it. /// </summary> /// <param name="path"></param> public void OpenModule(string path) { WinterConnectionInformation.ActiveModuleDirectoryPath = path; ModulePath = path; using(FileArchiveManager manager = new FileArchiveManager()) { TemporaryDirectoryPath = manager.CreateUniqueDirectory(); // Extract all files contained in the module zip file to the temporary directory. manager.ExtractArchive(ModulePath, TemporaryDirectoryPath); } FileHelper fileHelper = new FileHelper(); string databaseFilePath = fileHelper.GetDatabaseFileInDirectory(TemporaryDirectoryPath); // Change the database connection to the file located in the extracted module folder. using (DatabaseRepository repo = new DatabaseRepository()) { repo.ChangeDatabaseConnection(databaseFilePath); } CheckForMissingContentPackages(); }
/// <summary> /// Creates a new module in the temporary directory. /// Note that this module will not become permanent until a call to SaveModule() is made. /// </summary> /// <returns>True if successful, false if unsuccessful</returns> public bool CreateModule() { try { using (FileArchiveManager manager = new FileArchiveManager()) { TemporaryDirectoryPath = manager.CreateUniqueDirectory(); } // Build a new database file and structure. using (DatabaseRepository repo = new DatabaseRepository()) { repo.CreateNewDatabase(TemporaryDirectoryPath, "WinterEngineDB", true); } EntityCreationScripts creationScripts = new EntityCreationScripts(); creationScripts.Initialize(); // Add the module details to the correct table. using (GameModuleRepository repo = new GameModuleRepository()) { GameObjectFactory factory = new GameObjectFactory(); GameModule module = factory.CreateObject(GameObjectTypeEnum.GameModule, ModuleName, ModuleTag, ModuleResref) as GameModule; repo.Add(module); } LoadSystemContentPacks(); return true; } catch(Exception ex) { throw new Exception("Error creating module.", ex); } }