public static double SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime) { return(MathD.SmoothDampAngle(current, target, ref currentVelocity, smoothTime, double.PositiveInfinity, Time.deltaTime)); }
public static double SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed) { return(MathD.SmoothDampAngle(current, target, ref currentVelocity, smoothTime, maxSpeed, Time.deltaTime)); }