示例#1
0
        public virtual bool CastSkill(int skillID, Location castLoc)
        {
            if (!EntityBuffManager.Castable)
            {
                return(false);
            }
            BaseSkill tSkill = SkillHashes[skillID].GetBaseSkill();

            if (ActionPoints < tSkill.actionPointsCost)
            {
                return(false);
            }
            ImpactActionPoints(tSkill.actionPointsCost, true);

            tSkill.ApplyEffect(Hash, Loc, castLoc, true);
            tempAttribute = new EntityAttribute();
            return(true);
        }
示例#2
0
        public void UpdateToSkillBoard(int skillHash)
        {
            entityInfo.SetActive(false);

            BaseSkill skill = skillHash.GetBaseSkill();

            title.text = skill.skillName;
            Color  c       = colors[(int)skill.skillElement];
            string element = skill.damageType == DamageType.Physical ? "Physical" : skill.skillElement.ToString();

            description.text = skill.description;
            if (skill.labels.Contains(Label.Damage))
            {
                var vSkill           = skill as BasicAttackSkill;
                int adjustmentDamage = vSkill.baseValue;
                if (BattleManager.Instance.IsInBattle)
                {
                    if (vSkill.attribute == AdditiveAttribute.Strength)
                    {
                        adjustmentDamage += AreaManager.Instance.character.Strength;
                    }
                    else if (vSkill.attribute == AdditiveAttribute.Intelligence)
                    {
                        adjustmentDamage += AreaManager.Instance.character.Intelligence;
                    }
                    else
                    {
                        adjustmentDamage += AreaManager.Instance.character.Agility;
                    }
                }
                description.text += string.Format("Deal <color=#{0:X2}{1:X2}{2:X2}>{3} {4}</color> damage to target",
                                                  (int)(c.r * 255), (int)(c.g * 255), (int)(c.b * 255), adjustmentDamage, element);
            }
            header.color = colors[(int)skill.skillElement];
            for (int i = 0; i < apcostImgs.Length; i++)
            {
                apcostImgs[i].gameObject.SetActive(i < skill.actionPointsCost);
            }

            m_rectT.sizeDelta = baseRect + new Vector2(0, (description.text.Length / charLengthPerRow + 1) * hightPerRow);
        }
示例#3
0
        private bool SkillCheck(int entityHash, int skillID, Label label)
        {
            BaseSkill skill = entityHash.GetEntity().SkillHashes[skillID].GetBaseSkill();

            return(skill.labels.Contains(label) && entityHash.GetEntity().ActionPoints >= skill.actionPointsCost);
        }
示例#4
0
 public InstanceSkill(BaseSkill skill)
 {
     TSkill   = skill;
     Cooldown = 0;
 }
示例#5
0
 public static int CompareByName(BaseSkill s1, BaseSkill s2)
 {
     return(s1.skillName.CompareTo(s2.name));
 }