public static ParticleEmitterManager GetInstance()
 {
     if (instance == null)
     {
         instance = new ParticleEmitterManager();
     }
     return instance;
 }
示例#2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            AkumaContentManager.LoadContent();
            particleEmitterManager = ParticleEmitterManager.GetInstance();
            mainMenu = new MainMenu();
        }
示例#3
0
 public void Reset()
 {
     mainMenu = new MainMenu();
     gameState = GameState.MainMenu;
     particleEmitterManager.Reset();
     particleEmitterManager = null;
     particleEmitterManager = ParticleEmitterManager.GetInstance();
 }
 public void Reset()
 {
     instance = null;
 }