public BattleMap(Game game, int x, int y) { height = x; width = y; map = new Tile[x,y]; random = new RandomNumberGenerator(); }
public Character(Game game, int xLoc, int yLoc) : base(game) { position = new Vector2(xLoc*60+12, yLoc*60+27); content = new ContentManager(game.Services, "Content"); map = (BattleMap)game.Services.GetService(typeof(BattleMap)); playerManager = (PlayerManager)game.Services.GetService(typeof(PlayerManager)); currentHealth = Maxhealth; random = new RandomNumberGenerator(); }