public void Update() { foreach (IController controller in controllers) { controller.Update(); } CommandScheduler.ExecuteAll(); Level.Update(); pointer.Update(); }
public void Update() { foreach (IController controller in controllers) { controller.Update(); } // Console.Write("Command? "); CommandScheduler.ExecuteAll(); Level.Update(); pointer.Update(); //HUD.midpointHit[HUD.currentPlayer] = false; }
public void Update() { if (counter > HotDAMN.TICKS_UNTIL_TIMER_DECREMENTS && !(Game.state is SLevelComplete)) { HUD.TIME--; counter = 0; } counter++; foreach (IController c in controllers) { c.Update(); } CommandScheduler.ExecuteAll(); Level.Update(); }