public void OnMenuClose() { Console.WriteLine("Menu: OnMenuClosed"); GameLogicInputController inputController = new GameLogicInputController(this.game); InputManager inputManager = new InputManager(game); game.Components.Add(inputManager); game.Components.Add(inputController); }
public GameLogic(Game game) : base(game) { this.game = (Game1)game; Game.Services.AddService(typeof(IGameLogicService), this); bool useFile = false; this.running = false; this.soundManager = new PuzzleBobbleSoundManager(this.game); GameLogicInputController inputController = new GameLogicInputController(this.game); game.Components.Add(inputController); this.hud = game.Services.GetService(typeof(IHUDService)) as IHUDService; }