// Constructor public QuadRenderComponent(Game game, Camera camera, int screenWidth, int screenHeight) : base(game) { // TODO: Construct any child components here this.camera = camera; this.screenWidth = screenWidth; this.screenHeight = screenHeight; }
public Emitter() { Active = true; Particles = new List<Particle>(); TextureList = new List<Texture2D>(); Opacity = 255; camera = GameServices.GetService<Camera>(); PooledParticles = new Queue<Particle>(); }