示例#1
0
        public void Move(Keys key, Player player)
        {
            player.SetAccelSpeed();
            if (player.IsJumping)
            {
                key = jumpInitKey;
                if (key == Keys.Left)
                {
                    futurePos.X -= (int)player.Speed;
                }
                else if (key == Keys.Right)
                {
                    futurePos.X += (int)player.Speed;
                }
            }
            else
            {
                if (key == Keys.Left)
                {
                    futurePos.X -= (int)player.Speed;
                }
                else if (key == Keys.Right)
                {
                    futurePos.X += (int)player.Speed;
                }
            }

            blockMove = true;
            foreach (StaticNeutralBlock block in StaticNeutralBlock.StaticNeutralList)
            {
                if (block.IsCollidable && block.IsActive)
                {
                    if (block.HitBox.Intersects(futurePos))
                    {
                        if (player.FallingSpeed < 0 && player.AccelMode != 1)
                            player.FallingSpeed = 0;
                        blockMove = false;
                        player.AccelMode = 1;
                        accelTimer = 0;

                        break;
                    }
                }
            }
            if (blockMove)
            {
                foreach (ClimbableBlock block in ClimbableBlock.ClimbableBlockList)
                {
                    if (block.IsCollidable && block.IsActive)
                    {
                        if (block.HitBox.Intersects(futurePos))
                        {
                            if (player.FallingSpeed < 0 && player.AccelMode != 1)
                                player.FallingSpeed = 0;
                            blockMove = false;
                            player.AccelMode = 1;
                            accelTimer = 0;

                            break;
                        }
                    }
                }
            }
            if (blockMove)
            {
                foreach (LaunchableBlock block in LaunchableBlock.LaunchableBlockList)
                {
                    if (block.IsCollidable && block.IsActive)
                    {
                        if (block.HitBox.Intersects(futurePos))
                        {
                            if (player.FallingSpeed < 0 && player.AccelMode != 1)
                                player.FallingSpeed = 0;
                            blockMove = false;
                            player.AccelMode = 1;
                            accelTimer = 0;

                            break;
                        }
                    }
                }
            }
            if (blockMove)
            {
                foreach (Door block in Door.DoorList)
                {
                    if (block.IsCollidable && block.IsActive && !block.IsOpen)
                    {
                        if (block.HitBox.Intersects(futurePos))
                        {
                            if (player.FallingSpeed < 0 && player.AccelMode != 1)
                                player.FallingSpeed = 0;
                            blockMove = false;
                            player.AccelMode = 1;
                            accelTimer = 0;

                            break;
                        }
                    }
                }
            }
            if (blockMove)
            {
                playerMove = false;
                float sp = player.Speed;
                Rectangle RightCut = new Rectangle(player.HitBox.X + (player.HitBox.Width / 2), player.HitBox.Y, player.HitBox.Width / 2, player.HitBox.Height);
                Rectangle LeftCut = new Rectangle(player.HitBox.X, player.HitBox.Y, player.HitBox.Width / 2, player.HitBox.Height);
                Rectangle RightSide = Map._rightSide.HitBox;
                Rectangle LeftSide = Map._leftSide.HitBox;
                RightSide.X += (int)sp;
                RightSide.Width -= (int)sp;
                LeftSide.Width -= (int)sp;

                if (RightCut.Intersects(LeftSide) || LeftCut.Intersects(RightSide))
                {
                    playerMove = true;
                }

                if (playerMove)
                {
                    if (key == Keys.Left)
                        player.MovePlayerLeft(true);
                    else if (key == Keys.Right)
                        player.MovePlayerRight(true);
                }
                else
                {
                    if (key == Keys.Left)
                    {
                        player.MovePlayerLeft(false);
                        foreach (Blocks block in Blocks.BlockList)
                        {
                            if (player.IsJumping)
                                block.IncreaseCoordBlockX((int)player.SpeedInAir);
                            else
                                block.IncreaseCoordBlockX((int)player.Speed);
                        }
                        foreach (Camera cam in Camera.CamerasBlockList)
                        {
                            if (player.IsJumping)
                                cam.IncreaseSpotCoordBlockX((int)player.SpeedInAir);
                            else
                                cam.IncreaseSpotCoordBlockX((int)player.Speed);
                        }
                        foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList)
                        {
                            if (player.IsJumping)
                                block.IncreaseCoordBlockX((int)player.SpeedInAir);
                            else
                                block.IncreaseCoordBlockX((int)player.Speed);
                        }

                    }
                    else if (key == Keys.Right)
                    {
                        player.MovePlayerRight(false);
                        foreach (Blocks block in Blocks.BlockList)
                        {
                            if (player.IsJumping)
                                block.DecreaseCoordBlockX((int)player.SpeedInAir);
                            else
                                block.DecreaseCoordBlockX((int)player.Speed);
                        }
                        foreach (Camera cam in Camera.CamerasBlockList)
                        {
                            if (player.IsJumping)
                                cam.DecreaseSpotCoordBlockX((int)player.SpeedInAir);
                            else
                                cam.DecreaseSpotCoordBlockX((int)player.Speed);
                        }
                        foreach (MovableEnnemyBlock block in MovableEnnemyBlock.MovableEnnemyList)
                        {
                            if (player.IsJumping)
                                block.DecreaseCoordBlockX((int)player.SpeedInAir);
                            else
                                block.DecreaseCoordBlockX((int)player.Speed);
                        }
                    }
                }
            }
        }
示例#2
0
        public void Move(Keys key, Player player)
        {
            player.SetAccelSpeed();
            if (player.IsJumping)
            {
                key = jumpInitKey;
                if (key == Keys.Left)
                {
                    futurePos.X -= (int)player.Speed;
                }
                else if (key == Keys.Right)
                {
                    futurePos.X += (int)player.Speed;
                }
            }
            else
            {
                if (key == Keys.Left)
                {
                    futurePos.X -= (int)player.Speed;
                }
                else if (key == Keys.Right)
                {
                    futurePos.X += (int)player.Speed;
                }
            }

            blockMove = true;
            foreach (StaticNeutralBlock block in StaticNeutralBlock.StaticNeutralList)
            {
                if(block.IsCollidable)
                {
                    if (block.HitBox.Intersects(futurePos))
                    {
                        if(player.FallingSpeed < 0 && player.AccelMode != 1)
                            player.FallingSpeed = 0;
                        blockMove = false;
                        player.AccelMode = 1;
                        accelTimer = 0;

                        break;
                    }
                }
            }
            if (blockMove)
            {
                i = 0;
                playerMove = false;
                float sp;
                if (player.IsJumping)
                {
                    sp = player.SpeedInAir;
                }
                else {
                    sp = player.Speed;
                }
                foreach (StaticNeutralBlock block in StaticNeutralBlock.StaticNeutralList)
                {
                    i++;
                    if (i <= 4)
                    {
                        if(key == Keys.Left)
                        {
                            if ((i == 4 && player.HitBox.X - (FirstGame.W / 2) - sp < block.HitBox.X) || (i == 2 && (player.HitBox.X + (FirstGame.W / 2) - sp - block.HitBox.Width > block.HitBox.X)))
                            {
                               playerMove = true;
                            }
                        }
                        else if (key == Keys.Right)
                        {
                            if ((i == 2 && player.HitBox.X + ((FirstGame.W / 2)) - block.HitBox.Width > block.HitBox.X) || (i == 4 && player.HitBox.X - (FirstGame.W / 2) < block.HitBox.X))
                            {
                                playerMove = true;
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
                if (playerMove)
                {
                    if (key == Keys.Left)
                        player.MovePlayerLeft(true);
                    else if (key == Keys.Right)
                        player.MovePlayerRight(true);
                }
                else
                {
                    if (key == Keys.Left)
                    {
                        player.MovePlayerLeft(false);
                        foreach (Blocks block in Blocks.BlockList)
                        {
                            if(player.IsJumping)
                                block.IncreaseCoordBlockX((int)player.SpeedInAir);
                            else
                                block.IncreaseCoordBlockX((int)player.Speed);
                        }
                    }
                    else if (key == Keys.Right)
                    {
                        player.MovePlayerRight(false);
                        foreach (Blocks block in Blocks.BlockList)
                        {
                            if (player.IsJumping)
                                block.DecreaseCoordBlockX((int)player.SpeedInAir);
                            else
                                block.DecreaseCoordBlockX((int)player.Speed);
                        }
                    }
                }
            }
        }