/// <summary> /// Draws the different phases. /// </summary> /// <param name="gameTime">Information about the game time.</param> /// <param name="sb">Spritebatch, needed to draw.</param> public static void Draw(GameTime gameTime, SpriteBatch sb) { _game.Draw(gameTime, sb); sb.Begin(); _hud.Draw(gameTime, sb); sb.End(); }
public void Draw(SpriteBatch spriteBatch) { CurrentScreen.Draw(spriteBatch); }