public void CreateChart(WinChartViewer viewer, GameCategoriesModel vModel) { // The data for the chart double[] data = { vModel.Card, vModel.Arcade, vModel.Matching, vModel.Action, vModel.Strategy, vModel.Word, vModel.Puzzles, vModel.Crossword, vModel.MeTVGames, vModel.Quizzes, vModel.Casino, vModel.BrainGames, vModel.Puzzle, vModel.Solitaire }; // The labels for the chart string[] labels = { "Card", "Arcade", "Matching", "Action", "Strategy", "Word", "Puzzles", "Crossword", "MeTVGames", "Quizzes", "Casino", "BrainGames", "Puzzle", "Solitaire" }; // Create a PolarChart object of size 450 x 350 pixels PolarChart c = new PolarChart(347, 238); // Set center of plot area at (225, 185) with radius 150 pixels c.setPlotArea(173, 115, 80); // Add an area layer to the polar chart c.addAreaLayer(data, 0x9999ff); // Set the labels to the angular axis as spokes c.angularAxis().setLabels(labels); // Output the chart viewer.Chart = c; //include tool tip for the chart viewer.ImageMap = c.getHTMLImageMap("clickable", "", "title='{label}: score = {value}'"); }
private void DrawVectors(GameCategoriesModel gameCategoriesModel) { textBox15.Text = gameCategoriesModel.Action.ToString(); textBox14.Text = gameCategoriesModel.Arcade.ToString(); textBox13.Text = gameCategoriesModel.BrainGames.ToString(); textBox12.Text = gameCategoriesModel.Card.ToString(); textBox11.Text = gameCategoriesModel.Casino.ToString(); textBox10.Text = gameCategoriesModel.Crossword.ToString(); textBox9.Text = gameCategoriesModel.Matching.ToString(); textBox9.Text = gameCategoriesModel.Matching.ToString(); textBox3.Text = gameCategoriesModel.MeTVGames.ToString(); textBox2.Text = gameCategoriesModel.Puzzle.ToString(); textBox4.Text = gameCategoriesModel.Puzzles.ToString(); textBox5.Text = gameCategoriesModel.Quizzes.ToString(); textBox6.Text = gameCategoriesModel.Solitaire.ToString(); textBox7.Text = gameCategoriesModel.Strategy.ToString(); textBox8.Text = gameCategoriesModel.Word.ToString(); if (textBox5.Text != "0") { //textBox5.BackColor = Color.Red; } }
public static async Task <GameCategoriesModel> GetGameVector(string[] games) { if (_arenaApiData == null) { _arenaApiData = await DownloadAsync(); } var categoryVector = new GameCategoriesModel(); var gameList = games.ToList(); var weight = 1.0 / games.Length; foreach (var game in _arenaApiData.games) { if (gameList.Contains(game.key)) { foreach (var category in game.categories) { switch (category) { case "Card": categoryVector.Card += weight; break; case "Arcade": categoryVector.Arcade += weight; break; case "Matching": categoryVector.Matching += weight; break; case "Action": categoryVector.Action += weight; break; case "Strategy": categoryVector.Strategy += weight; break; case "Word": categoryVector.Word += weight; break; case "Puzzles": categoryVector.Puzzles += weight; break; case "Crossword": categoryVector.Crossword += weight; break; case "MeTV Games": categoryVector.MeTVGames += weight; break; case "Quizzes": categoryVector.Quizzes += weight; break; case "Casino": categoryVector.Casino += weight; break; case "Brain Games": categoryVector.BrainGames += weight; break; case "Puzzle": categoryVector.Puzzle += weight; break; case "Solitaire": categoryVector.Solitaire += weight; break; } } gameList.Remove(game.key); } if (gameList.Count == 0) { break;; } } return(categoryVector); }
private async void listBox1_SelectedIndexChanged(object sender, EventArgs e) { var curItem = listBox1.SelectedItem.ToString(); InputTextBox.Text = _jsList[_index]; _index = listBox1.FindString(curItem); if (_index != -1) { var log = new StringBuilder(); var element = _csvData[_index]; log.AppendLine($"client_CountryOrRegion: {element.client_CountryOrRegion}"); log.AppendLine($"client_StateOrProvince: {element.client_StateOrProvince}"); log.AppendLine($"client_City: {element.client_City}"); log.AppendLine($"client_OS: {element.client_OS}"); log.AppendLine($"client_Model: {element.client_Model}"); log.AppendLine($"client_Browser: {element.client_Browser}"); log.AppendLine($"session_landing_page_vector: {element.session_landing_page_vector}"); log.AppendLine($"session_daytime_vector: {element.session_daytime_vector}"); log.AppendLine($"session_weekend: {element.session_weekend}"); log.AppendLine($"n_session: {element.n_session}"); log.AppendLine($"session_length_mean: {element.session_length_mean}"); log.AppendLine($"session_length_std: {element.session_length_std}"); log.AppendLine($"session_length_sum: {element.session_length_sum}"); log.AppendLine($"game_category_vector: {element.game_category_vector}"); log.AppendLine($"user_game_vector: {element.user_game_vector}"); log.AppendLine($"n_game_session: {element.n_game_session}"); log.AppendLine($"game_session_weekend: {element.game_session_weekend}"); log.AppendLine($"game_session_length_mean: {element.game_session_length_mean}"); log.AppendLine($"game_session_length_std: {element.game_session_length_std}"); log.AppendLine($"game_session_length_sum: {element.game_session_length_sum}"); log.AppendLine($"game_completion_rate: {element.game_completion_rate}"); log.AppendLine($"user_anon_id: {element.user_anon_id}"); InputTextBox.Text = log.ToString(); var vectors = element.game_category_vector.Split(','); ActionTextBox.Text = vectors[0].Substring(1); ArcadeTextBox.Text = vectors[1]; BrainTextBox.Text = vectors[2]; CardTextBox.Text = vectors[3]; CasinotextBox3.Text = vectors[4]; CrosswordtextBox4.Text = vectors[5]; MatchingtextBox5.Text = vectors[6]; MeTVtextBox11.Text = vectors[7]; PuzzletextBox12.Text = vectors[8]; PuzzlestextBox10.Text = vectors[9]; QuizzestextBox9.Text = vectors[10]; SolitairetextBox8.Text = vectors[11]; StrategytextBox7.Text = vectors[12]; WordtextBox6.Text = vectors[13].Remove(vectors[13].Length - 1); var categoryVectors = new GameCategoriesModel { Action = Convert.ToDouble(vectors[0].Substring(1)), Arcade = Convert.ToDouble(vectors[1]), BrainGames = Convert.ToDouble(vectors[2]), Card = Convert.ToDouble(vectors[3]), Casino = Convert.ToDouble(vectors[4]), Crossword = Convert.ToDouble(vectors[5]), Matching = Convert.ToDouble(vectors[6]), MeTVGames = Convert.ToDouble(vectors[7]), Puzzle = Convert.ToDouble(vectors[8]), Puzzles = Convert.ToDouble(vectors[9]), Quizzes = Convert.ToDouble(vectors[10]), Solitaire = Convert.ToDouble(vectors[11]), Strategy = Convert.ToDouble(vectors[12]), Word = Convert.ToDouble(vectors[13].Remove(vectors[13].Length - 1)), }; CreateChart(pictureBox1, categoryVectors); if (!_mlVectors.ContainsKey(_index)) { _mlVectors.Add(_index, categoryVectors); } if (checkBox1.Checked) { var model = await GetMlModel(); var categoriesModel = await GetGameVector(model); CreateChart(pictureBox2, categoriesModel); DrawVectors(categoriesModel); } } }