示例#1
0
 //to end the current turn
 public void next()
 {
     if (single)
     {
         f.Show();
         f.Refresh();
         State news = new State();
         for (int i = 0; i < 16; i++)
         {
             int owner = pcs[i].owner;
             if (owner == 0)
             {
                 news.state[i, 0] = -1;
                 news.state[i, 1] = -1;
                 news.state[i, 2] = -1;
             }
             else
             {
                 news.state[i, 0] = pcs[i].x;
                 news.state[i, 1] = pcs[i].y;
                 news.state[i, 2] = pcs[i].king ? 1 : 0;
             }
         }
         State final = State.getNextStep(news, form.dif);
         if (final == null) form.endSingle();
         move(final);
         f.Hide();
         cont = 0;
         if (checkLose(1))
         {
             form.endSingle();
         }
     }
     else
     {
         if (turn == 1)
         {
              turn = 2;
             form.label1.Text = "Black's Turn";
         }
         else
         {
             form.label1.Text = "Yellow's Turn";
             turn = 1;
         }
         cont = 0;
     }
 }
示例#2
0
 public bool checkLose(int player)
 {
     bool lose = true;
     foreach (Piece p in pcs)
     {
         if (p.owner == player) lose = false;
     }
     State news = new State();
     for (int i = 0; i < 16; i++)
     {
         int owner = pcs[i].owner;
         if (owner == 0)
         {
             news.state[i, 0] = -1;
             news.state[i, 1] = -1;
             news.state[i, 2] = -1;
         }
         else
         {
             news.state[i, 0] = pcs[i].x;
             news.state[i, 1] = pcs[i].y;
             news.state[i, 2] = pcs[i].king ? 1 : 0;
         }
     }
     List<State> check = new List<State>();
     for (int i = (player - 1) * 8; i < (player - 1) * 8 + 8; i++)
     {
         news.addStep(i, check, false);
     }
     if (check.Count == 0)
     {
         lose = true;
     }
     return lose;
 }
示例#3
0
 public void move(State s)
 {
     for (int i = 8; i < 16; i++)
     {
         if (pcs[i].owner == 2 && (pcs[i].x != s.state[i, 0] || pcs[i].y != s.state[i, 1]))
         {
             toMove = i;
         }
     }
     newX = s.state[toMove, 0];
     newY = s.state[toMove, 1];
     if (s.jumped.Count == 0)
     {
         form.timer1.Interval = 100;
         mode = 1;
         time = 0;
         form.timer1.Start();
     }
     else
     {
         form.timer1.Interval = 100;
         mode = 2;
         time = 0;
         where = 0;
         inter = s.jumped;
         newX = inter[0].x;
         newY = inter[0].y;
         form.timer1.Start();
     }
     for (int i = 0; i < 16; i++)
         {
             if (pcs[i].owner != 0 && s.state[i, 0] == -1)
             {
                 pcs[i].owner = 0;
                 pcs[i].p.Enabled = false;
                 pcs[i].p.Hide();
             }
             if (!pcs[i].king && s.state[i, 2] == 1) pcs[i].kinged();
         }
 }
示例#4
0
 //getNextStep determines the step the computer will make given the current status
 //of the board and the difficulty level
 public static State getNextStep(State s, int diff)
 {
     List<State> possible = new List<State>();
     List<Tree> tree = new List<Tree>();
     for (int i = 8; i < 16; i++)
     {
         s.addStep(i, possible, false);
     }
     foreach (State st in possible)
     {
         Tree fresh = new Tree(st);
         tree.Add(fresh);
     }
     //for different difficulty level(lvl3 is disabled due to memory constraint)
     switch (diff)
     {
         case 1:
             foreach (Tree t in tree)
             {
                 t.populate(2);
             }
             break;
         case 2:
             foreach (Tree t in tree)
             {
                 t.populate(4);
             }
             break;
         case 3:
             foreach (Tree t in tree)
             {
                 t.populate(6);
             }
             break;
         default:
             break;
     }
     foreach (Tree t in tree)
     {
         t.calc();
     }
     int max = -2000;
     int refer = 0;
     int num = 0;
     int c = 0;
     foreach (Tree t in tree)
     {
         if (t.value > max)
         {
             max = t.value;
             refer = num;
         }
         if (t.value == max)
         {
             c++;
         }
         num++;
     }
     if (c != 1)
     {
         num = 0;
         foreach (Tree t in tree)
         {
             if(t.value == max)
             {
                 t.state.eval();
                 if (t.state.value > max)
                 {
                     max = t.state.value;
                     refer = num;
                 }
             }
             num++;
         }
     }
     if (possible.Count == 0) return null;
     //find the most yielding step and return its state
     return possible[refer];
 }
示例#5
0
 //addStep adds all the possible states that can be derived from the current state when moving the piece i
 //into a predefined List dest 
 public void addStep(int i, List<State> dest, bool done) {
     //done is if the piece had made a move in this turn, done will prevent the piece from making a non-eating move
     bool yellow = i < 8;
     if (state[i, 0] == -1) return;                  //invalid piece
     if(state[i, 2] == 0 && yellow) {                //yellow player moving yellow piece
         int locr = find(state[i, 0] + 1, state[i, 1] + 1);    //the two pieces that a non-king piece can move to without eating other pieces
         int locl = find(state[i, 0] - 1, state[i, 1] + 1);
         //if the right spot is empty
         if(locr == -1 && !done) {                  
             State next = new State(this);
             next.state[i, 0]++;
             next.state[i, 1]++;
             if(next.state[i, 1] == 7) next.state[i, 2] = 1;
             dest.Add(next);
         }else if(locr > 7) {                       //if the piece next to it is black
             int endp = find(state[i, 0] + 2, state[i, 1] + 2);
             if(endp == -1) {                        //if the destination is empty
                 State next = new State(this);
                 next.state[locr, 0] = -1;
                 next.state[locr, 1] = -1;
                 next.state[i, 0] += 2;
                 next.state[i, 1] += 2;
                 next.jumped = new List<coor>();
                 foreach (coor c in this.jumped)
                 {
                     next.jumped.Add(c);
                 }
                 next.jumped.Add(new coor(state[i, 0] + 2, state[i, 1] + 2));
                 if(next.state[i, 1] == 7) next.state[i, 2] = 1;
                 dest.Add(next);
                 next.addStep(i, dest, true);
             }
         }
         //if the left spot is empty
         if(locl == -1 && !done) {
             State next = new State(this);
             next.state[i, 0]--;
             next.state[i, 1]++;
             if(next.state[i, 1] == 7) next.state[i, 2] = 1;
             dest.Add(next);
             //if the left spot is black
         }else if(locl > 7) {
             int endp = find(state[i, 0] - 2, state[i, 1] + 2);
             if(endp == -1) {
                 State next = new State(this);
                 next.state[locl, 0] = -1;
                 next.state[locl, 1] = -1;
                 next.state[i, 0] -= 2;
                 next.state[i, 1] += 2;
                 next.jumped = new List<coor>();
                 foreach (coor c in this.jumped)
                 {
                     next.jumped.Add(c);
                 }
                 next.jumped.Add(new coor(state[i, 0] - 2, state[i, 1] + 2));
                 if(next.state[i, 1] == 7) next.state[i, 2] = 1;
                 dest.Add(next);
                 next.addStep(i, dest, true);
             }
         }
         //when it's black's turn
     }else if(state[i, 2] == 0 && !yellow) {
         int locr = find(state[i, 0] + 1, state[i, 1] - 1);
         int locl = find(state[i, 0] - 1, state[i, 1] - 1);
         if(locr == -1 && !done) {
             State next = new State(this);
             next.state[i, 0]++;
             next.state[i, 1]--;
             if (next.state[i, 1] == 0) next.state[i, 2] = 1;
             dest.Add(next);
         }else if(locr <= 7 && locr != -1) {
             int endp = find(state[i, 0] + 2, state[i, 1] - 2);
             if(endp == -1) {
                 State next = new State(this);
                 next.state[locr, 0] = -1;
                 next.state[locr, 1] = -1;
                 next.state[i, 0] += 2;
                 next.state[i, 1] -= 2;
                 next.jumped = new List<coor>();
                 foreach (coor c in this.jumped)
                 {
                     next.jumped.Add(c);
                 }
                 next.jumped.Add(new coor(state[i, 0] + 2, state[i, 1] - 2));
                 if(next.state[i, 1] == 0) next.state[i, 2] = 1;
                 dest.Add(next);
                 next.addStep(i, dest, true);
             }
         }
         //left empty
         if(locl == -1 && !done) {
             State next = new State(this);
             next.state[i, 0]--;
             next.state[i, 1]--;
             if(next.state[i, 1] == 0) next.state[i, 2] = 1;
             dest.Add(next);
         }
             //left yellow
         else if (locl <= 7 && locl != -1)
         {
             int endp = find(state[i, 0] - 2, state[i, 1] - 2);
             if(endp == -1) {
                 State next = new State(this);
                 next.state[locl, 0] = -1;
                 next.state[locl, 1] = -1;
                 next.state[i, 0] -= 2;
                 next.state[i, 1] -= 2;
                 next.jumped = new List<coor>();
                 foreach (coor c in this.jumped)
                 {
                     next.jumped.Add(c);
                 }
                 next.jumped.Add(new coor(state[i, 0] - 2, state[i, 1] - 2));
                 if(next.state[i, 1] == 0) next.state[i, 2] = 1;
                 dest.Add(next);
                 next.addStep(i, dest, true);
             }
         }
         //if piece is king
     }else if(state[i, 2] == 1) {
         int[] loc = new int[4];
         loc[0] = find(state[i, 0] + 1, state[i, 1] - 1);
         loc[1] = find(state[i, 0] - 1, state[i, 1] - 1);
         loc[3] = find(state[i, 0] - 1, state[i, 1] + 1);
         loc[2] = find(state[i, 0] + 1, state[i, 1] + 1);
         for(int j = 0; j < 4; j++) {
             int x = j % 2 == 0 ? 1 : -1;
             int y = j < 2 ? -1 : 1;
             if(loc[j] == -1 && !done) {
                 State next = new State(this);
                 next.state[i, 0] += x;
                 next.state[i, 1] += y;
                 dest.Add(next);
             }else if((loc[j] > 7 && yellow) || (loc[j] <= 7 && !yellow && loc[j] != -1)) {
                 int endp = find(state[i, 0] + 2 * x, state[i, 1] + 2 * y);
                 if(endp == -1) {
                     State next = new State(this);
                     next.state[loc[j], 0] = -1;
                     next.state[loc[j], 1] = -1;
                     next.state[i, 0] += 2 * x;
                     next.state[i, 1] += 2 * y;
                     next.jumped = new List<coor>();
                     foreach (coor c in this.jumped)
                     {
                         next.jumped.Add(c);
                     }
                     next.jumped.Add(new coor(state[i, 0] + 2 * x, state[i, 1] + 2 * y));
                     dest.Add(next);
                     next.addStep(i, dest, true);
                 }
             }
         }
     }
 }
示例#6
0
 //copy constructor
 public State(State another) {
     state = new int[16,3];
     for(int i = 0; i < 16; i++) {
         state[i,0] = another.state[i, 0];
         state[i,1] = another.state[i, 1];
         state[i,2] = another.state[i, 2];
     }
     //reset the list of pieces jumped
     this.jumped = new List<coor>();                
 }
示例#7
0
 public Tree(State s)
 {
     state = new State(s);
     next = new List<Tree>();
     height = 1;
     value = -1001;
 }