//private int totalScorePlayer1; //private int totalScorePlayer2; public override void Send(Player player) { if (player.id == 1)//player == player_1 { Scorebord.totalScorePlayer1++; } else { Scorebord.totalScorePlayer2++; } }
public static int Update(Player player) { if (player.id == 1) { return totalScorePlayer1; } else { return totalScorePlayer2; } }
private void setLandLocation(Button tile, string name, Player player) { tile.Text = name; }
public abstract void Send(Player player);