public Point(double x, double y, double z, double xn, double yn, double zn, int r, int g, int b, int a) { this.location = new Vector3Df(x, y, z); this.normal = new Vector3Df(xn, yn, zn).normalize(); this.colour = new Color(); this.colour = Color.FromArgb(a, r, g, b); }
public Point(double x, double y, double z, double xn, double yn, double zn, float r, float g, float b, float a) { this.location = new Vector3Df(x, y, z); this.normal = new Vector3Df(xn, yn, zn).normalize(); this.colour = new Color(); this.colour = Color.FromArgb((int)a * 255, (int)r * 255, (int)g * 255, (int)b * 255); }
public static double diff(Vector3Df l, Vector3Df m) { // TODO Auto-generated method stub return(Math.Abs(l.x - m.x) + Math.Abs(l.y - m.y) + Math.Abs(l.z - m.z)); }
public static double dot(Vector3Df a, Vector3Df b) { return(a.x * b.x + a.y * b.y + a.z * b.z); }
public static double diff(Point o, Point a) { return(Vector3Df.diff(o.location, a.location)); }
public Point(double x, double y, double z, Color col) { // TODO: Complete member initialization this.location = new Vector3Df(x, y, z); this.colour = col; }
public Point(double x, double y, double z, float r, float g, float b) { this.location = new Vector3Df(x, y, z); this.colour = new Color(); this.colour = Color.FromArgb((int)r * 255, (int)g * 255, (int)b * 255); }
public Point(double x, double y, double z, double xn, double yn, double zn) { this.location = new Vector3Df(x, y, z); this.normal = new Vector3Df(xn, yn, zn).normalize(); }