private void loadStateInfo() { //Label Player player = Player.getPlayer(); levelValue.Text = player.getLevel(); atkValue.Text = player.getAttack(); defValue.Text = player.getDefense(); staminaValue.Text = player.getStamina(); tokensValue.Text = player.getTokens(); goldValue.Text = player.getGold(); satoshiValue.Text = player.getSatoshi(); bitconAddressTextBox.Text = player.getBitCoinAddress(); arenapointsValue.Text = player.getArenaPoints(); //Button stamina_btn.Enabled = player.canUpgradeStamina(); stamina_btn.Text = Player.UPGRADE + player.upgradeStaminaGold() + Player.GOLD_LABEL; tokens_btn.Enabled = player.canUpgradeTokens(); tokens_btn.Text = Player.UPGRADE + player.upgradeTokensGold() + Player.GOLD_LABEL; atk_btn.Enabled = player.canUpgradeAttack(); atk_btn.Text = Player.UPGRADE + player.upgradeAttackGold() + Player.GOLD_LABEL; def_btn.Enabled = player.canUpgradeDefense(); def_btn.Text = Player.UPGRADE + player.upgradeDefenseGold() + Player.GOLD_LABEL; }