private void PacmanTimer_Tick(object sender, EventArgs e) { HighScore hs; DialogResult dr; if (!Dead) { if (PacmanPicState == 1) { Pman.SetImage(Properties.Resources.Pacman2); PacmanPicState = 2; } else { Pman.SetImage(Properties.Resources.Pacman1); PacmanPicState = 1; } Pman.RotatePacman(); Pman.MovePacman(maze.GetMaze()); if (maze.GameWin()) { Pman.SetScore(Pman.GetTries() * 200); PacmanTimer.Stop(); GhostTimer.Stop(); hs = new HighScore(Pman); hs.ShowDialog(); hs.Close(); dr = MessageBox.Show("Do you want to play again?", "Game Over", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (dr == DialogResult.Yes) { StartGame(); } else { DrawingTimer.Stop(); Close(); } } } else { if (i < 10) { Pman.ResetDeathAnimationFrames(); Pman.SetImage(Pman.GetAnimation()[i]); Pman.RotatePacman(); i++; } else { i = 0; Pman.SetImage(Properties.Resources.Pacman1); ResetLocations(); PacmanTimer.Stop(); Dead = false; } } if (Pman.GetTries() != 0 || Dead) { return; } hs = new HighScore(Pman); hs.ShowDialog(); hs.Close(); dr = MessageBox.Show("Do you want to play again?", "Game Over", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (dr == DialogResult.Yes) { StartGame(); } else { DrawingTimer.Stop(); Close(); } }