private void CheckDeath(Character ch, GameMenu gmenu) { if (ch.CurrentHealth <= 0) { if (ch.Life - 1 <= 0) { profile.SaveGame.CheckPoint = null; this.Close(); gmenu.GameOver(); } else { gmenu.LoadLevel(profile.CurrentLocAndLev.CurrentLocation, profile.CurrentLocAndLev.CurrentLevel, true); this.Close(); } this.Dispose(); } }
private void pictureBox1_Click(object sender, EventArgs e) { this.Close(); gm.LoadLevel(p.CurrentLocAndLev.CurrentLocation, p.CurrentLocAndLev.CurrentLevel, false); }