private void sureBtn_Click(object sender, EventArgs e) { if (tacticalCheck.Checked && !maintenanceCheck.Checked) { this.Hide(); var frm = new TacticalScenarios(); frm.Show(); } else if (!tacticalCheck.Checked && maintenanceCheck.Checked) { this.Hide(); var frm = new MaintenanceControlSystem(); frm.Show(); } else if (!tacticalCheck.Checked && !maintenanceCheck.Checked) { { this.checkMsg.Text = "Please check . . . "; this.checkMsg.Visible = true; } } else { this.checkMsg.Text = "check ONLY ONE. . . "; this.checkMsg.Visible = true; } }
// Restart (New Scenario) private void button1_Click(object sender, EventArgs e) { var frmMCS = new MaintenanceControlSystem(); this.Hide(); frmMCS.Show(); }
public SystemAdjustments(MainScen mS) { InitializeComponent(); adjTimer.Start(); adjTimer.Enabled = true; mainScen = mS; frmMCS = new MaintenanceControlSystem(mainScen); c = 0; adjControl = new Label(); rAP = rand1.Next(0, 5); //random adjustment problem }
public ConfigurationManagement(MainScen mS) { InitializeComponent(); mainScen = mS; frmMCS = new MaintenanceControlSystem(mainScen); }