public AaRect GetBodyFitRect(Rigidbody body) { var c = body.fixtureCache.capsule; var r = new Vec2(c.radius, c.radius); return(new AaRect( Vec2.Min(c.p0, c.p1) - r, Vec2.Max(c.p0, c.p1) + r )); }
public static AaRect Merge(AaRect a, AaRect b) { return(new AaRect(Vec2.Min(a.min, b.min), Vec2.Max(a.max, b.max))); }