Vector4 GetTargetBounds() { elements.GetTargetBoundsButton().Invoke(); var retVal = new Vector4(); retVal.W = (int)Math.Floor(double.Parse(elements.GetTargetXOffsetTextBlock().GetText())); retVal.X = (int)Math.Floor(double.Parse(elements.GetTargetYOffsetTextBlock().GetText())); retVal.Y = (int)Math.Floor(double.Parse(elements.GetTargetWidthTextBlock().GetText())); retVal.Z = (int)Math.Floor(double.Parse(elements.GetTargetHeightTextBlock().GetText())); return(retVal); }