private void InitManipulationTransforms() { _transformGroup = new TransformGroup(); _compositeTransform = new CompositeTransform(); _previousTransform = new MatrixTransform() { Matrix = Matrix.Identity }; _transformGroup.Children.Add(_previousTransform); _transformGroup.Children.Add(_compositeTransform); ManipulateMe.RenderTransform = _transformGroup; }
private void InitManipulationTransforms() { transforms = new TransformGroup(); previousTransform = new MatrixTransform() { Matrix = Matrix.Identity }; deltaTransform = new CompositeTransform(); transforms.Children.Add(previousTransform); transforms.Children.Add(deltaTransform); // Set the render transform on the rect manipulateMe.RenderTransform = transforms; }
public MainPage() { this.InitializeComponent(); // this.ManipulationMode = ManipulationModes.Rotate | ManipulationModes.Scale | ManipulationModes.TranslateX | ManipulationModes.TranslateY; this.tx = new MatrixTransform() { Matrix = Matrix.Identity }; this.Content.RenderTransform = tx; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { var t = new TileUC(); Canvas.SetLeft(t, x * 256d); Canvas.SetTop(t, y * 256d); this.Content.Children.Add(t); } } }
/// <summary> /// Called whenever the control's template changes. /// </summary> protected override void OnApplyTemplate() { // Save existing content and remove it from the visual tree FrameworkElement savedContent = Child; Child = null; // Apply new template base.OnApplyTemplate(); // Find template parts _layoutRoot = GetTemplateChild("LayoutRoot") as Panel; _matrixTransform = GetTemplateChild("MatrixTransform") as MatrixTransform; // Restore saved content Child = savedContent; // Apply the current transform TransformUpdated(); }
private void DivideGrid(int countGamers) { try { double angle = 360.0 / countGamers; double transformAngleLine = -90; double transformAngleNumber = 0; for (int i = 0; i < countGamers; i++) { Line myLine = new Line(); transformAngleLine += angle; transformAngleNumber = transformAngleLine - angle / 2; string nameLine = "myLine" + i.ToString(); myLine.Stroke = new SolidColorBrush(colorLine); myLine.X1 = LayoutRoot.ActualWidth / 2; myLine.X2 = LayoutRoot.ActualWidth; myLine.Y1 = LayoutRoot.ActualHeight / 2; myLine.Y2 = LayoutRoot.ActualHeight / 2; myLine.StrokeThickness = 3; myLine.SetValue(Grid.RowProperty, 0); myLine.SetValue(Grid.RowSpanProperty, 2); myLine.Name = nameLine; RotateTransform MyTransform = new RotateTransform(); myLine.RenderTransform = MyTransform; myLine.RenderTransformOrigin = new Point(0.5, 0.5); MyTransform.Angle = transformAngleLine; LayoutRoot.Children.Add(myLine); TextBlock numberGamer = new TextBlock(); numberGamer.Name = "number" + i.ToString(); numberGamer.Text = (i + 1).ToString(); numberGamer.HorizontalAlignment = HorizontalAlignment.Center; numberGamer.VerticalAlignment = VerticalAlignment.Center; numberGamer.FontSize = GridNumberGamer.ActualHeight * 80 / 100; numberGamer.TextWrapping = TextWrapping.NoWrap; numberGamer.FontFamily = new FontFamily("Comic Sans MS"); Border b = new Border(); Border b2 = new Border(); b.BorderThickness = b2.BorderThickness = new Thickness(3); b.CornerRadius = b2.CornerRadius = new CornerRadius(20); b.BorderBrush = b2.BorderBrush = new SolidColorBrush(colorLine); b.Child = numberGamer; b.Height = b.Width = b2.Height = b2.Width = GridNumberGamer.ActualHeight; if (GridNumberGamer.ActualHeight > GridNumberGamer.ColumnDefinitions[1].ActualWidth) { b.Margin = b2.Margin = new Thickness(0, 0, -GridNumberGamer.ActualHeight + GridNumberGamer.ColumnDefinitions[1].ActualWidth, 0); } b2.Background = new SolidColorBrush(Colors.Black); b2.Opacity = 0.4; var radius = LayoutRoot.ActualHeight / 2 * 84 / 100; var y0 = LayoutRoot.ActualHeight / 2 * 84 / 100; var х1 = (Math.Cos(Math.PI * transformAngleNumber / 180) * radius); var у1 = y0 + (Math.Sin(Math.PI * transformAngleNumber / 180) * radius); MatrixTransform matrixTransform = new MatrixTransform(); b.RenderTransform = b2.RenderTransform = matrixTransform; matrixTransform.Matrix = new Matrix(1, 0, 0, 1, х1, у1); b2.SetValue(Grid.ColumnProperty, 1); b.SetValue(Grid.ColumnProperty, 1); GridNumberGamer.Children.Add(b2); GridNumberGamer.Children.Add(b); backButton.Height = GridNumberGamer.ActualHeight; } BottleImage = new Image(); BottleImage.Name = "bottleImage"; BottleImage.Source = new BitmapImage(new Uri(bottleRepository.GetBottle(numberBottle).Path, UriKind.RelativeOrAbsolute)); BottleImage.RenderTransformOrigin = new Point(0.5, 0.5); RotateTransform rotateBottle = new RotateTransform(); rotateBottle.Angle = 10; BottleImage.RenderTransform = rotateBottle; BottleImage.SetValue(Grid.RowProperty, 0); BottleImage.SetValue(Grid.RowSpanProperty, 2); BottleImage.Tapped += bottleImage_Start; BottleImage.PointerPressed += bottleImage_PointerPressed; BottleImage.Height = GridBottle.ActualHeight; BottleImage.HorizontalAlignment = HorizontalAlignment.Center; BottleImage.VerticalAlignment = VerticalAlignment.Center; LayoutRoot.Children.Add(BottleImage); } catch (Exception ex) { var a = ex.Message; } }
private void InitManipulationTransforms() { //Initialize the transforms transformGroup = new TransformGroup(); compositeTransform = new CompositeTransform(); previousTransform = new MatrixTransform() { Matrix = Matrix.Identity }; transformGroup.Children.Add(previousTransform); transformGroup.Children.Add(compositeTransform); ManipulateMe.RenderTransform = transformGroup; }
protected override void OnApplyTemplate() { // Apply new template base.OnApplyTemplate(); // Find template parts _transformRoot = GetTemplateChild(TransformRootName) as Grid; _contentPresenter = GetTemplateChild(PresenterName) as ContentPresenter; _matrixTransform = new MatrixTransform(); if (null != _transformRoot) { _transformRoot.RenderTransform = _matrixTransform; } // Apply the current transform ApplyLayoutTransform(); }
public void InitializeTransforms() { cumulativeTransform = new TransformGroup(); deltaTransform = new CompositeTransform(); previousTransform = new MatrixTransform() { Matrix = Matrix.Identity }; cumulativeTransform.Children.Add(previousTransform); cumulativeTransform.Children.Add(deltaTransform); element.RenderTransform = cumulativeTransform; }