#pragma warning disable CC0091 // Use static method #pragma warning disable CC0057 // Unused parameters public static void OnCharacterReceived(Windows.UI.Core.CoreWindow sender, Windows.UI.Core.CharacterReceivedEventArgs args) #pragma warning restore CC0057 // Unused parameters #pragma warning restore CC0091 // Use static method { //System.Diagnostics.Debug.WriteLine("HardwareKeyPageRenderer.OnCharacterReceived"); ProcessCharacter(HardwareKeyPage.FocusedElement ?? HardwareKeyPage.DefaultFocusedElement, (char)args.KeyCode); }
private void CoreWindow_CharacterReceived(Windows.UI.Core.CoreWindow sender, Windows.UI.Core.CharacterReceivedEventArgs args) { if (args.KeyCode == 27) //Escape { // your code here fore Escape key } if (args.KeyCode == 13) //Enter { // your code here fore Enter key } }
private void CoreWindow_CharacterReceived(Windows.UI.Core.CoreWindow sender, Windows.UI.Core.CharacterReceivedEventArgs args) { System.Diagnostics.Debug.WriteLine("KeyDown: " + args.KeyCode.ToString()); if (args.Handled) { return; } if (args.KeyCode == 48) { contentFrame.Navigate(typeof(Pages.Settings.Root)); } else if (args.KeyCode == 49) { SwitchToPageByTag("Play"); } else if (args.KeyCode == 50) { SwitchToPageByTag("Install"); } }
private void OnCharacterReceived(CoreWindow window, CharacterReceivedEventArgs args) { //throw new NotImplementedException(); }
private void Window_CharacterReceived(CoreWindow sender, CharacterReceivedEventArgs args) { OnTextInput(sender, new TextInputEventArgs((char)args.KeyCode)); }
/// <summary> /// Receives user input from the system. /// </summary> /// <param name="sender">The event source.</param> /// <param name="args">The event data.</param> void Terminal_CharacterReceived(CoreWindow sender, CharacterReceivedEventArgs args) { if (!this.terminal.IsConnected) { return; } // This method receives all input that represents "characters". // It does not receive: Return, Cursor keys (Up, Down, Left, Right), Tabulator, Function keys (F1 - F12), this.terminal.ProcessKeyPress((char)args.KeyCode); args.Handled = true; }
private void CoreWindow_CharacterReceived(Windows.UI.Core.CoreWindow sender, Windows.UI.Core.CharacterReceivedEventArgs args) { if (ready == true)//Only runs if user has start a game { errorMessage(""); switch (args.KeyCode) { case 13: //Enter key lDS.rollAll(0); rDS.rollAll(0); Display(); break; case 49: //1 key updateSaved(true, 0); break; case 50: //2 key updateSaved(true, 1); break; case 51: //3 key updateSaved(true, 2); break; case 52: //4 key updateSaved(true, 3); break; case 53: //5 key updateSaved(true, 4); break; case 54: //6 key updateSaved(true, 5); break; case 55: //7 key movedSaved(true); break; case 98: //b key updateSaved(false, 0); break; case 110: //n key updateSaved(false, 1); break; case 109: //m key updateSaved(false, 2); break; case 44: //, key updateSaved(false, 3); break; case 46: //. key updateSaved(false, 4); break; case 47: /// key updateSaved(false, 5); break; case 118: //v key movedSaved(false); break; default: break; } } }
public void OnCharacterReceived(Windows.UI.Core.CoreWindow sender, Windows.UI.Core.CharacterReceivedEventArgs args) { System.Diagnostics.Debug.WriteLine("HardwareKeyPageRenderer.OnCharacterReceived"); ProcessCharacter(HardwareKeyPage.FocusedElement ?? HardwareKeyPage.DefaultFocusedElement, (char)args.KeyCode); }