/// <summary>
 /// 连线事件
 /// </summary>
 /// <param name="pConnection"></param>
 internal void SocketConnectedEvent(ConnectionManage pConnection)
 {
     if (pConnection.Active)
     {
         this._SocketService.OnConnected(new SocketEventArgs(pConnection));
     }
 }
 /// <summary>
 /// Socket异常
 /// </summary>
 /// <param name="ex">异常信息</param>
 internal void SocketExceptionEvent(ConnectionManage pConnection, Exception ex, bool bForceEvent)
 {
     if (bForceEvent || pConnection.Active)
     {
         this._SocketService.OnException(new SocketEventArgs(pConnection, ex));
     }
 }
        internal void ReConnect(bool bResetAttempts, ConnectionManage pConnection, Exception pException)
        {
            if (!this.Disposed)
            {
                if (bResetAttempts)
                {
                    this.iCurrentCount = 0;
                }

                if (this._iAttemptCount > 0)
                {
                    if (this.iCurrentCount < this._iAttemptCount)
                    {
                        this.Service.RemoveSocketConnection(pConnection);
                        this.Service.StopConnections(ref pConnection);

                        this.pReConnectTimer.Change(this._iIdleInterval, this._iIdleInterval);
                    }
                    else
                    {
                        this.CreatorStop();
                        this.Service.SocketExceptionEvent(pConnection, new ArgumentException("尝试连接次数已达到最大值:", "尝试连接次数为【" + this._iAttemptCount.ToString() + "】次"), true);
                    }
                }
            }
            else
            {
                if ((pConnection != null) && (pException != null))
                {
                    this.Service.SocketExceptionEvent(pConnection, pException, true);
                }
            }
        }
 /// <summary>
 /// 发送事件
 /// </summary>
 /// <param name="pConnection"></param>
 /// <param name="pBuffer"></param>
 private void SocketSentEvent(ConnectionManage pConnection, byte[] pBuffer)
 {
     if (pConnection.Active)
     {
         this._SocketService.OnSent(new MessageEventArgs(pConnection, pBuffer));
     }
 }
        internal void SocketAcceptCallback(IAsyncResult ar)
        {
            if (!this.Disposed)
            {
                Socket           pAcceptedSocket = null;
                SocketListener   pListener       = null;
                ConnectionManage pConnection     = null;

                try
                {
                    pListener       = (SocketListener)ar.AsyncState;
                    pAcceptedSocket = pListener.CurrentSocket.EndAccept(ar);

                    pAcceptedSocket.ReceiveBufferSize = this.Service.SocketBufferSize;
                    pAcceptedSocket.SendBufferSize    = this.Service.SocketBufferSize;

                    pConnection        = new ServerConnect(pAcceptedSocket, pListener, this.Service);
                    pConnection.Active = true;

                    this.Service.AddConnection(pConnection);

                    ThreadPool.QueueUserWorkItem(new WaitCallback(this.Initialize), pConnection);
                }
                catch (Exception ex)
                {
                    this.Service.SocketExceptionEvent(pConnection, ex);
                }
                finally
                {
                    pListener.CurrentSocket.BeginAccept(new AsyncCallback(SocketAcceptCallback), pListener);
                }
            }
        }
 internal void StopConnections(ref ConnectionManage pConnection)
 {
     if (pConnection != null)
     {
         pConnection.Dispose();
         pConnection = null;
     }
 }
 internal override void SendTo(ConnectionManage pConnectionManage, byte[] pBuffer)
 {
     if (!this.Disposed)
     {
         //this.SendTo(pConnectionManage, pBuffer);
         this.SocketSend(pConnectionManage, pBuffer);
     }
 }
        /// <summary>
        /// 初始化连接
        /// </summary>
        /// <param name="pState"></param>
        protected virtual void Initialize(object pState)
        {
            //判断对象有效
            if (!this.Disposed)
            {
                ConnectionManage pConnection = (ConnectionManage)pState;

                this._pService.SocketConnectedEvent(pConnection);
            }
        }
        internal override ConnectionManage GetConnection(string strSession)
        {
            ConnectionManage pConnectionManage = null;

            if (!Disposed)
            {
                pConnectionManage = this.GetConnections(strSession);
            }

            return(pConnectionManage);
        }
        /// <summary>
        /// 断线处理 - *****
        /// </summary>
        /// <param name="state"></param>
        private void DisconnectProcessing(object state)
        {
            if (!this.Disposed)
            {
                bool bCallDisconnect = false;

                SocketEventArgs  pSocketEventArgs = null;
                ConnectionManage pConnection      = null;
                IAsyncResult     AsyncResult      = null;

                try
                {
                    if (state is SocketEventArgs)
                    {
                        //----- NT5 / Win2000!
                        pSocketEventArgs = (SocketEventArgs)state;
                        bCallDisconnect  = false;
                    }
                    else
                    {
                        //----- NT5 / WinXP and later!
                        AsyncResult      = (IAsyncResult)state;
                        pSocketEventArgs = (SocketEventArgs)AsyncResult.AsyncState;
                        bCallDisconnect  = true;
                    }

                    pConnection = (ConnectionManage)pSocketEventArgs.Connection;

                    if (pConnection.Active)
                    {
                        if (bCallDisconnect)
                        {
                            pConnection.CurrentSocket.EndDisconnect(AsyncResult);
                        }

                        lock (pConnection.ActiveLock)
                        {
                            pConnection.Active = false;
                            pConnection.CurrentSocket.Close();
                        }

                        this.SocketDisconnectEvent(pSocketEventArgs);
                    }

                    this.RemoveSocketConnection(pConnection);
                    this.StopConnections(ref pConnection);
                }
                catch (Exception ex)
                {
                    this.SocketExceptionEvent(pConnection, ex);
                }
            }
        }
        /// <summary>
        /// 数据发送方法
        /// </summary>
        /// <param name="pConnection"></param>
        /// <param name="pBuffer"></param>
        internal void SocketSend(ConnectionManage pConnection, byte[] pBuffer)
        {
            //判断对象有效
            if (!this.Disposed)
            {
                try
                {
                    //判断连接有效
                    if (pConnection.Active)
                    {
                        pConnection.LastAction = DateTime.Now;

                        //创建发送缓冲区
                        SocketBuffer pSendBuffer = SocketBuffer.GetPacketBuffer(this._eCompression, ref pBuffer);

                        //为当前连接加锁
                        lock (pConnection.SendQueue)
                        {
                            //判断发送状态
                            if (pConnection.SendState)
                            {
                                //正在发送中
                                pConnection.SendQueue.Enqueue(pSendBuffer);
                            }
                            else
                            {
                                //更改发送状态
                                pConnection.SendState = true;

                                //发送数据流
                                if (pConnection.CurrentStream != null)
                                {
                                    pConnection.CurrentStream.BeginWrite(pSendBuffer.ContentBuffer, pSendBuffer.OffSet, pSendBuffer.Remaining,
                                                                         new AsyncCallback(SendCallback), new SocketDataCallback(pConnection, pSendBuffer));
                                }
                                else
                                {
                                    pConnection.CurrentSocket.BeginSend(pSendBuffer.ContentBuffer, pSendBuffer.OffSet, pSendBuffer.Remaining, SocketFlags.None,
                                                                        new AsyncCallback(SendCallback), new SocketDataCallback(pConnection, pSendBuffer));
                                }
                            }
                            //end if
                        } //end lock
                    }     //end if
                }
                catch (Exception ex)
                {
                    this.SocketExceptionEvent(pConnection, ex);
                } //end try...catch...
            }     //end if
        }
        internal void AddConnection(ConnectionManage pConnection)
        {
            if (!this.Disposed)
            {
                this.pSocketConnectionsLock.AcquireWriterLock(Timeout.Infinite);

                try
                {
                    this.arrConnections.Add(pConnection.Session, pConnection);
                }
                finally
                {
                    this.pSocketConnectionsLock.ReleaseWriterLock();
                }
            }
        }
        /// <summary>
        /// 数据接收方法
        /// </summary>
        /// <param name="pConnection"></param>
        internal void SocketRecive(ConnectionManage pConnection)
        {
            //判断对象有效
            if (!this.Disposed)
            {
                try
                {
                    //判断连接有效
                    if (pConnection.Active)
                    {
                        //为当前连接加锁
                        lock (pConnection.ReciveLock)
                        {
                            //读取接收到的数据
                            if (pConnection.ReciveState)
                            {
                                if (pConnection.ReadCount == 0)
                                {
                                    //创建接收缓冲区
                                    SocketBuffer pReciveBuffer = new SocketBuffer(this.SocketBufferSize);

                                    if (pConnection.CurrentStream != null)
                                    {
                                        //从SSL Stream读取数据
                                        pConnection.CurrentStream.BeginRead(pReciveBuffer.ContentBuffer, pReciveBuffer.OffSet, pReciveBuffer.Remaining,
                                                                            new AsyncCallback(ReciveCallback), new SocketDataCallback(pConnection, pReciveBuffer));
                                    }
                                    else
                                    {
                                        //从Socket Stream读取数据
                                        pConnection.CurrentSocket.BeginReceive(pReciveBuffer.ContentBuffer, pReciveBuffer.OffSet, pReciveBuffer.Remaining, SocketFlags.None,
                                                                               new AsyncCallback(ReciveCallback), new SocketDataCallback(pConnection, pReciveBuffer));
                                    } //end if
                                }     //end if ReadCount

                                pConnection.ReadCount++;
                            } //end if
                        }     //end lock
                    }
                }
                catch (Exception ex)
                {
                    this.SocketExceptionEvent(pConnection, ex);
                } //end try...catch...
            }     // end if
        }
        internal ConnectionManage GetConnections(string strSession)
        {
            ConnectionManage pConnectionItem = null;

            if (!this.Disposed)
            {
                this.pSocketConnectionsLock.AcquireReaderLock(Timeout.Infinite);

                try
                {
                    pConnectionItem = this.arrConnections[strSession];
                }
                finally
                {
                    this.pSocketConnectionsLock.ReleaseReaderLock();
                }
            }

            return(pConnectionItem);
        }
        internal ConnectionManage[] GetConnections()
        {
            ConnectionManage[] pConnectionItems = null;

            if (!this.Disposed)
            {
                this.pSocketConnectionsLock.AcquireReaderLock(Timeout.Infinite);

                try
                {
                    pConnectionItems = new ConnectionManage[this.arrConnections.Count];
                    this.arrConnections.Values.CopyTo(pConnectionItems, 0);
                }
                finally
                {
                    this.pSocketConnectionsLock.ReleaseReaderLock();
                }
            }

            return(pConnectionItems);
        }
        /// <summary>
        /// 接收事件
        /// </summary>
        /// <param name="pConnection"></param>
        /// <param name="pBuffer"></param>
        /// <param name="bCanEnqueue"></param>
        private void SocketReceivedEvent(ConnectionManage pConnection, byte[] pBuffer, bool bCanEnqueue)
        {
            if (pConnection.Active)
            {
                if (!bCanEnqueue)
                {
                    lock (pConnection.ReciveLock)
                    {
                        pConnection.ReciveState = false;
                    }
                }

                this._SocketService.OnReceived(new MessageEventArgs(pConnection, pBuffer));

                if (!bCanEnqueue)
                {
                    lock (pConnection.ReciveLock)
                    {
                        pConnection.ReciveState = true;
                    }
                }
            }
        }
        internal void ConnectCallback(IAsyncResult ar)
        {
            if (!this.Disposed)
            {
                ConnectionManage pConnection = null;
                SocketConnector  pConnector  = null;

                try
                {
                    pConnector = (SocketConnector)ar.AsyncState;

                    pConnection = new ClientConnect(pConnector.CurrentSocket, this, this.Service);

                    pConnector.CurrentSocket.EndConnect(ar);

                    pConnector.CurrentSocket.ReceiveBufferSize = this.Service.SocketBufferSize;
                    pConnector.CurrentSocket.SendBufferSize    = this.Service.SocketBufferSize;

                    pConnection.Active = true;

                    this.Service.AddConnection(pConnection);
                    this.Initialize(pConnection);
                }
                catch (Exception ex)
                {
                    if (ex is SocketException)
                    {
                        this.iCurrentCount++;
                        this.ReConnect(false, pConnection, ex);
                    }
                    else
                    {
                        this.Service.SocketExceptionEvent(pConnection, ex);
                    }
                }
            }
        }
        /// <summary>
        /// 断线方法 - *****
        /// </summary>
        /// <param name="pConnection"></param>
        /// <param name="DisconnectException"></param>
        internal void SocketDisconnect(ConnectionManage pConnection)
        {
            //判断对象有效
            if (!this.Disposed)
            {
                SocketEventArgs pSocketEventArgs = new SocketEventArgs(pConnection, false);

                if (pConnection.Active)
                {
                    try
                    {
                        //判断操作系统版本号
                        if ((Environment.OSVersion.Version.Major == 5) &&
                            (Environment.OSVersion.Version.Minor >= 1))
                        {
                            //--- NT5 / WinXP and later!
                            pConnection.CurrentSocket.BeginDisconnect(false, new AsyncCallback(DisconnectCallback), pSocketEventArgs);
                        }
                        else
                        {
                            //---- NT5 / Win2000!
                            ThreadPool.QueueUserWorkItem(new WaitCallback(DisconnectProcessing), pSocketEventArgs);
                        }//end Version if...else...
                    }
                    catch (Exception ex)
                    {
                        this.SocketExceptionEvent(pConnection, ex);
                    }
                }
                else
                {
                    this.RemoveSocketConnection(pConnection);
                    this.StopConnections(ref pConnection);
                }
            }//end if
        }
        internal void RemoveSocketConnection(ConnectionManage pConnection)
        {
            if (!this.Disposed)
            {
                if (pConnection != null)
                {
                    this.pSocketConnectionsLock.AcquireWriterLock(Timeout.Infinite);

                    try
                    {
                        this.arrConnections.Remove(pConnection.Session);
                    }
                    finally
                    {
                        this.pSocketConnectionsLock.ReleaseWriterLock();

                        if (this.arrConnections.Count <= 0)
                        {
                            this.pConnectionsResetEvent.Set();
                        }
                    }
                }
            }
        }
示例#20
0
 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="pConnectionManage"></param>
 /// <param name="pBuffer"></param>
 public SocketDataCallback(ConnectionManage pConnection, object pSocketBuffer)
 {
     this._pConnection   = pConnection;
     this._pSocketBuffer = pSocketBuffer;
 }
 internal override void SendTo(ConnectionManage pConnectionManage, byte[] pBuffer)
 {
 }
        /// <summary>
        /// 数据处理 - ***
        /// </summary>
        /// <param name="pSocketDataCallback"></param>
        /// <param name="iBytesCount"></param>
        private void BufferProcessing(SocketDataCallback pSocketDataCallback, int iBytesCount, ref bool bReadSocket)
        {
            byte[] pDataBuffer = null;

            ConnectionManage pConnection   = pSocketDataCallback.Connection;
            SocketBuffer     pReciveBuffer = (SocketBuffer)pSocketDataCallback.SocketBuffer;

            pConnection.LastAction = DateTime.Now;

            //Console.WriteLine(iBytesCount);

            pReciveBuffer.OffSet += iBytesCount;

            //--- 改进的地方
            //读取方向开关
            bool bFromBuffer = false;
            bool bFromSocket = false;

            //确定数据体大小以及读取方向
            do
            {
                //判断当前Buffer大小
                if (pReciveBuffer.OffSet > SocketConstant.MAX_SOCKETHEAD_SIZE)
                {
                    //判断数据体是否填充
                    if (pReciveBuffer.BodySize == 0)
                    {
                        SocketHead pPacketHead = new SocketHead(pReciveBuffer.ContentBuffer);
                        pPacketHead.ExtractInfo();

                        pReciveBuffer.BodySize    = pPacketHead.BodyLength;
                        pReciveBuffer.Compression = pPacketHead.Compression;
                        pReciveBuffer.CRCBuffer   = pPacketHead.CRCValue;
                    }//end if pReciveBuffer.BodySize

                    //Socket Packet 大小
                    int iBodySize = pReciveBuffer.BodySize + SocketConstant.MAX_SOCKETHEAD_SIZE;

                    //数据读取结束
                    if (iBodySize == pReciveBuffer.OffSet)
                    {
                        pDataBuffer = pReciveBuffer.GetRawBuffer(SocketConstant.MAX_SOCKETHEAD_SIZE, iBodySize);

                        bFromBuffer = false;
                        bFromSocket = false;
                    }
                    else
                    {
                        //从Buffer读取数据
                        if (iBodySize < pReciveBuffer.OffSet)
                        {
                            pDataBuffer = pReciveBuffer.GetRawBuffer(SocketConstant.MAX_SOCKETHEAD_SIZE, iBodySize);

                            bFromBuffer = true;
                            bFromSocket = false;

                            this.SocketReceivedEvent(pConnection, pDataBuffer, false);
                        }
                        else
                        {
                            //从Socket读取数据
                            if (iBodySize > pReciveBuffer.OffSet)
                            {
                                //更改Buffer大小至Socket Packet大小
                                if (iBodySize > pReciveBuffer.CurrentSize)
                                {
                                    pReciveBuffer.Resize(iBodySize);
                                }

                                bFromBuffer = false;
                                bFromSocket = true;
                            }
                        }
                    }//end if (iBodySize == pReciveBuffer.OffSet)
                }
                else
                {
                    if (pReciveBuffer.Remaining < SocketConstant.MAX_SOCKETHEAD_SIZE)
                    {
                        pReciveBuffer.Resize(pReciveBuffer.CurrentSize + SocketConstant.MAX_SOCKETHEAD_SIZE);
                    }

                    bFromBuffer = false;
                    bFromSocket = true;
                }//end if (pReciveBuffer.OffSet > SocketConstant.MAX_SOCKETHEAD_SIZE)
            } while (bFromBuffer);

            //从Socket读取数据
            if (bFromSocket)
            {
                if (pConnection.Active)
                {
                    if (pConnection.CurrentStream != null)
                    {
                        //从SSL Stream读取数据
                        pConnection.CurrentStream.BeginRead(pReciveBuffer.ContentBuffer, pReciveBuffer.OffSet, pReciveBuffer.Remaining,
                                                            new AsyncCallback(ReciveCallback), new SocketDataCallback(pConnection, pReciveBuffer));
                    }
                    else
                    {
                        //从Socket Stream读取数据
                        pConnection.CurrentSocket.BeginReceive(pReciveBuffer.ContentBuffer, pReciveBuffer.OffSet, pReciveBuffer.Remaining, SocketFlags.None,
                                                               new AsyncCallback(ReciveCallback), new SocketDataCallback(pConnection, pReciveBuffer));
                    }
                }
            }

            if (null != pDataBuffer)
            {
                pDataBuffer = CompressionUtilise.DeCompressionData(pReciveBuffer.Compression, pDataBuffer);

                this.SocketReceivedEvent(pConnection, pDataBuffer, true);
            }//end pDataBuffer if...else...

            bReadSocket         = bFromSocket;
            pReciveBuffer       = null;
            pSocketDataCallback = null;
        }
        /// <summary>
        /// 接收数据处理 -- ***
        /// </summary>
        /// <param name="state"></param>
        private void ReciveProcessing(object state)
        {
            if (!this.Disposed)
            {
                ConnectionManage pConnection = null;

                IAsyncResult AsyncResult = (IAsyncResult)state;

                try
                {
                    SocketDataCallback pCallbackBuffer = (SocketDataCallback)AsyncResult.AsyncState;
                    pConnection = pCallbackBuffer.Connection;

                    if (pConnection.Active)
                    {
                        int iReadBytes = 0;

                        if (pConnection.CurrentStream != null)
                        {
                            iReadBytes = pConnection.CurrentStream.EndRead(AsyncResult);
                        }
                        else
                        {
                            iReadBytes = pConnection.CurrentSocket.EndReceive(AsyncResult);
                        }//end CurrentStream if...else...

                        if (iReadBytes > 0)
                        {
                            bool bReadSocket = false;

                            this.BufferProcessing(pCallbackBuffer, iReadBytes, ref bReadSocket);

                            if (!bReadSocket)
                            {
                                //检索队列
                                lock (pConnection.ReciveLock)
                                {
                                    pConnection.ReadCount--;

                                    if (pConnection.ReadCount > 0)
                                    {
                                        SocketBuffer pNextBuffer = new SocketBuffer(this.SocketBufferSize);

                                        if (pConnection.CurrentStream != null)
                                        {
                                            //从SSL Stream读取数据
                                            pConnection.CurrentStream.BeginRead(pNextBuffer.ContentBuffer, pNextBuffer.OffSet, pNextBuffer.Remaining,
                                                                                new AsyncCallback(ReciveCallback), new SocketDataCallback(pConnection, pNextBuffer));
                                        }
                                        else
                                        {
                                            //从Socket Stream读取数据
                                            pConnection.CurrentSocket.BeginReceive(pNextBuffer.ContentBuffer, pNextBuffer.OffSet, pNextBuffer.Remaining, SocketFlags.None,
                                                                                   new AsyncCallback(ReciveCallback), new SocketDataCallback(pConnection, pNextBuffer));
                                        } //end CurrentStream if...else...
                                    }     //end ReadCount if...else...
                                }         //end lock
                            }
                        }
                        else
                        {
                            pConnection.OnDisconnect();
                        } //end iReadBytes if...else...
                    }     //end Active if...else...
                }
                catch (Exception ex)
                {
                    this.SocketExceptionEvent(pConnection, ex);
                }//end try...catch...
            }
        }
        /// <summary>
        /// 发送数据处理
        /// </summary>
        /// <param name="state"></param>
        private void SendProcessing(object pSendState)
        {
            if (!this.Disposed)
            {
                bool             bCanReadQueue = false;
                SocketBuffer     pSendBuffer   = null;
                ConnectionManage pConnection   = null;

                IAsyncResult AsyncResult = (IAsyncResult)pSendState;

                try
                {
                    SocketDataCallback pCallbackBuffer = (SocketDataCallback)AsyncResult.AsyncState;

                    pConnection = pCallbackBuffer.Connection;
                    pSendBuffer = (SocketBuffer)pCallbackBuffer.SocketBuffer;

                    if (pConnection.Active)
                    {
                        if (pConnection.CurrentStream != null)
                        {
                            pConnection.CurrentStream.EndWrite(AsyncResult);

                            this.SocketSend(pConnection, pSendBuffer.RawBuffer);
                            bCanReadQueue = true;
                        }
                        else
                        {
                            int iWriteBytes = pConnection.CurrentSocket.EndSend(AsyncResult);

                            if (iWriteBytes < pSendBuffer.Remaining)
                            {
                                bCanReadQueue = false;

                                pSendBuffer.OffSet += iWriteBytes;
                                pConnection.CurrentSocket.BeginSend(pSendBuffer.ContentBuffer, pSendBuffer.OffSet, pSendBuffer.Remaining, SocketFlags.None,
                                                                    new AsyncCallback(SendCallback), pCallbackBuffer);
                            }
                            else
                            {
                                this.SocketSentEvent(pConnection, pSendBuffer.RawBuffer);
                                bCanReadQueue = true;
                            }
                        }//end CurrentStream if...else...

                        if (bCanReadQueue)
                        {
                            pSendBuffer     = null;
                            pCallbackBuffer = null;

                            lock (pConnection.SendQueue)
                            {
                                if (pConnection.SendQueue.Count > 0)
                                {
                                    SocketBuffer pQueueBuffer = pConnection.SendQueue.Dequeue();

                                    //发送数据流
                                    if (pConnection.CurrentStream != null)
                                    {
                                        pConnection.CurrentStream.BeginWrite(pQueueBuffer.ContentBuffer, pQueueBuffer.OffSet, pQueueBuffer.Remaining,
                                                                             new AsyncCallback(SendCallback), new SocketDataCallback(pConnection, pQueueBuffer));
                                    }
                                    else
                                    {
                                        pConnection.CurrentSocket.BeginSend(pQueueBuffer.ContentBuffer, pQueueBuffer.OffSet, pQueueBuffer.Remaining, SocketFlags.None,
                                                                            new AsyncCallback(SendCallback), new SocketDataCallback(pConnection, pQueueBuffer));
                                    }
                                }
                                else
                                {
                                    pConnection.SendState = false;
                                }
                            } //lock SendQueue
                        }     //end bCanReadQueue if...else...
                    }         //end Active if...else...
                }
                catch (Exception ex)
                {
                    this.SocketExceptionEvent(pConnection, ex);
                }
            }
        }
        protected override void Initialize(object pState)
        {
            ConnectionManage pConnectionManage = (ConnectionManage)pState;

            base.Initialize(pConnectionManage);
        }
 /// <summary>
 /// Socket异常
 /// </summary>
 /// <param name="ex">异常信息</param>
 internal void SocketExceptionEvent(ConnectionManage pConnection, Exception ex)
 {
     this.SocketExceptionEvent(pConnection, ex, false);
 }
 internal abstract void SendTo(ConnectionManage pConnectionManage, byte[] pBuffer);