public void OnKeyEvent(object sender, Window.KeyEventArgs e) { if (e.Key.State == Key.StateType.Down && (e.Key.KeyPressedName == "XF86Back" || e.Key.KeyPressedName == "Escape")) { Exit(); } }
/// <summary> /// Called when any key event is received. /// Will use this to exit the application if the Back or Escape key is pressed /// </summary> private void OnKeyEvent(object sender, Window.KeyEventArgs eventArgs) { if (eventArgs.Key.State == Key.StateType.Down) { switch (eventArgs.Key.KeyPressedName) { case "Escape": case "Back": { Exit(); } break; } } }
void OnKeyEvent(object source, Window.KeyEventArgs e) { if (e.Key.State == Key.StateType.Down) { FullGC(); //Streamline.AnnotateChannelEnd(0); switch (e.Key.KeyPressedName) { case "Escape": case "Back": { Deactivate(); Exit(); } break; } } }
public void OnKeyEvent(object sender, Window.KeyEventArgs e) { if (e.Key.State == Key.StateType.Down) { if (e.Key.KeyPressedName == "1") { clickCount++; if ((clickCount) % 2 == 0) { ThemeManager.ApplyTheme(themeBlack); } else { ThemeManager.ApplyTheme(themeGreen); } } else if (e.Key.KeyPressedName == "XF86Back") { Exit(); } } }