/// <summary> /// 初始化游戏数据 /// </summary> public void InitData() { //设置GameStageManager this.gsm = GameStageManager.Instance; // 构建GameStages OnBuildStages(); }
/// <summary> /// 初始化游戏数据 /// </summary> public void InitData() { //设置GameStageManager this.gsm = GameStageManager.Instance; // 构建GameStages this.gsm.gameStages = new Dict <int, GameStage>(); // 构建GameStages this.OnBuildStages(); }