private void OnNewPhase(BinaryReader packet) { _duel.Phase = (DuelPhase)packet.ReadInt16(); _duel.LastSummonPlayer = -1; _duel.Fields[0].BattlingMonster = null; _duel.Fields[1].BattlingMonster = null; _ai.OnNewPhase(); }
private void OnNewPhase(GameServerPacket packet) { _duel.Phase = (DuelPhase)packet.ReadByte(); _ai.OnNewPhase(); }
private void OnNewPhase(BinaryReader packet) { _duel.Phase = (DuelPhase)packet.ReadInt16(); _ai.OnNewPhase(); }