private void ProductionPanel_Paint(object sender, PaintEventArgs e) { // Show item currently in production (ProductionItem=0...61 are units, 62...127 are improvements) // zoom: Units=-1(norm), Improvements=0(norm) using var font = new Font("Arial", 9, FontStyle.Bold); // Units int zoom; if (_thisCity.ItemInProduction < 62) { zoom = -1; using var unitPic = Images.Units[_thisCity.ItemInProduction].Resize(zoom); e.Graphics.DrawImage(unitPic, new Point(64, 0)); } // Improvements else { Draw.Text(e.Graphics, Game.Rules.ImprovementName[_thisCity.ItemInProduction - 62 + 1], font, StringAlignment.Center, StringAlignment.Center, Color.FromArgb(63, 79, 167), new Point(98, 5), Color.Black, 1, 1); zoom = 0; using var improvPic = Images.Improvements[_thisCity.ItemInProduction - 62 + 1].Resize(zoom); e.Graphics.DrawImage(improvPic, new Point(79, 18)); } using var cityProdPic = Draw.CityProduction(_thisCity); e.Graphics.DrawImage(cityProdPic, new Point(0, 0)); // Draw production shields and sqare around them }