//================================================================ //Constructors //================================================================ public Image(Vector2 position, TextureRegion region) : base(position) { this.region = region; Width = region.Bounds.Width; Height = region.Bounds.Height; }
//================================================================ //Constructors //================================================================ public CheckButton(Vector2 pos, TextureRegion general, TextureRegion press) : base(pos) { regions = new TextureRegion[2]; regions[0] = general; regions[1] = press; }
//================================================================ //Constructors //================================================================ public SingleSprite(Vector2 postion, TextureRegion region) : base(postion) { this.region = region; Width = region.Bounds.Width; Height = region.Bounds.Height; }
public Particle(Vector2 pos, TextureRegion region) : base(pos) { if (region == null) { throw new Exception("null region particle"); } this.region = region; }
public void LoadContent(string fileName) { regions = new Dictionary<string, TextureRegion>(); XDocument xDocument = XDocument.Load(fileName); XElement imagePath = xDocument.Element("TextureAtlas"); string name = imagePath.Attribute("imagePath").Value; Image = name.Split('.')[0]; foreach (var sprite in xDocument.Descendants("sprite")) { TextureRegion region = new TextureRegion(); int x = Convert.ToInt16(sprite.Attribute("x").Value); int y = Convert.ToInt16(sprite.Attribute("y").Value); int w = Convert.ToInt16(sprite.Attribute("w").Value); int h = Convert.ToInt16(sprite.Attribute("h").Value); int oY = sprite.Attribute("oY") == null ? 0 : Convert.ToInt16(sprite.Attribute("oY").Value); int oX = sprite.Attribute("oX") == null ? 0 : Convert.ToInt16(sprite.Attribute("oX").Value); int oW = sprite.Attribute("oW") == null ? 0 : Convert.ToInt16(sprite.Attribute("oW").Value); int oH = sprite.Attribute("oH") == null ? 0 : Convert.ToInt16(sprite.Attribute("oH").Value); region.Bounds = new Rectangle(x, y, w, h); region.Rotated = sprite.Attribute("r") != null; region.OriginTopLeft = new Vector2(-oX, -oY); region.OriginCenter = new Vector2(((oW / 2.0f) - (oX)), ((oH / 2.0f) - (oY))); region.OriginBottomRight = new Vector2((oW - (oX)), (oH - (oY))); string regionName = sprite.Attribute("n").Value; regionName = regionName.Split('.')[0]; regions[regionName] = region; } }
public TextureRegion DeepCopy() { TextureRegion result = new TextureRegion(); result.Texture = Texture; result.Bounds = new Rectangle(Bounds.X, Bounds.Y, Bounds.Width, Bounds.Height); if (OriginTopLeft != null) { result.OriginTopLeft = new Vector2(OriginTopLeft.X, OriginTopLeft.Y); } if (OriginCenter != null) { result.OriginCenter = new Vector2(OriginCenter.X, OriginCenter.Y); } if (OriginBottomRight != null) { result.OriginBottomRight = new Vector2(OriginBottomRight.X, OriginBottomRight.Y); } result.Rotated = Rotated; return result; }
//================================================================ //Constructors //================================================================ public AnimatedImage(Vector2 position, int time, TextureRegion[] regions) : base(position) { this.regions = regions; animation = new Animator(time, regions.Length); }
public void SetTexture(Texture2D texture, int width, int height) { this.region = new TextureRegion(); region.Texture = texture; region.Bounds = new Rectangle(0, 0, width, height); }
public void SetTexture(TextureRegion region) { this.region = region; }
public ViewBackground(TextureRegion region, Vector2 position) { this.region = region; Position = position; }
//================================================================ //Getter and Setter //================================================================ public void SetBackground(TextureRegion region) { background.SetTexture(region); }
//================================================================ //Constructors //================================================================ public Button(Vector2 pos, TextureRegion region) : base(pos) { regions = new TextureRegion[1]; regions[0] = region; }