private async System.Threading.Tasks.Task PopulateFromResources() { foreach (Dominion.Card card in Dominion.Cards.AllKingdomCards()) { this.originalCards.Add(DominionCard.Create(card)); } }
private async void CurrentCardsListView_Drop(object sender, DragEventArgs e) { if (!e.Data.GetView().AvailableFormats.Contains("text")) { return; } string cardNames = (string)await e.Data.GetView().GetTextAsync("text"); Dominion.Strategy.Description.StrategyDescription strategy = this.appDataContext.currentStrategy.Value.ConvertToDominionStrategy(); foreach (var cardName in cardNames.Split(',')) { DominionCard card = DominionCard.Create(cardName); if (strategy.purchaseOrderDescription.descriptions.Length == 0) { strategy = Dominion.Strategy.Description.StrategyDescription.GetDefaultStrategyDescription(card.dominionCard); } else { strategy = strategy.AddCardToPurchaseOrder(card.dominionCard); } } this.appDataContext.currentStrategy.Value.PopulateFrom(strategy); }
private async System.Threading.Tasks.Task PopulateCommonFromResources(Dominion.GameConfig gameConfig) { this.originalCards.Clear(); Dominion.CardGainAvailablility[] availabilities = gameConfig.GetCardAvailability(1, Dominion.CardAvailabilityType.AdditionalCardsAfterKingdom); foreach (var availability in availabilities) { this.originalCards.Add(DominionCard.Create(availability.card)); } }
private async void CurrentCardsListView_Drop(object sender, DragEventArgs e) { if (!e.Data.GetView().AvailableFormats.Contains("text")) { return; } string cardNames = (string)await e.Data.GetView().GetTextAsync("text"); Dominion.Card[] cards = cardNames.Split(',').Select(cardName => DominionCard.Create(cardName).dominionCard).ToArray(); Dominion.Strategy.Description.StrategyDescription strategy = this.appDataContext.currentStrategy.Value.ConvertToDominionStrategy(); strategy = strategy.AddCardsToPurchaseOrder(cards); this.appDataContext.currentStrategy.Value.PopulateFrom(strategy); }
private async System.Threading.Tasks.Task PopulateCommonFromResources() { Dominion.Card[] commonCards = new Dominion.Card[] { Dominion.Cards.Province, Dominion.Cards.Duchy, Dominion.Cards.Estate, Dominion.Cards.Gold, Dominion.Cards.Silver, Dominion.Cards.Copper, }; foreach (Dominion.Card card in commonCards) { this.originalCards.Add(DominionCard.Create(card)); } }
void AvailableCards_PropetyChanged(object sender, PropertyChangedEventArgs e) { var setCards = new HashSet <Dominion.Card>(); foreach (var card in this.currentDeck.Cards) { setCards.Add(card.dominionCard); } foreach (var card in this.commonCards.Cards) { setCards.Add(card.dominionCard); } this.player1Strategy.ConvertToDominionStrategy().GetAllCardsInStrategy(setCards); this.player2Strategy.ConvertToDominionStrategy().GetAllCardsInStrategy(setCards); var extraCards = new List <DominionCard>(); foreach (var card in this.availableCards) { if (!setCards.Contains(card.dominionCard)) { extraCards.Add(card); } } foreach (var card in setCards) { var dominionCard = DominionCard.Create(card); if (!this.availableCards.Contains(dominionCard)) { this.availableCards.Add(dominionCard); } } foreach (var card in extraCards) { this.availableCards.Remove(card); } // this sort method will order but cause items in strategy to be data bound empty //Sort(this.availableCards, c => c.dominionCard.name); }
public static CardAcceptanceDescription PopulateFrom(Dominion.Strategy.Description.CardAcceptanceDescription descr) { var result = new CardAcceptanceDescription(); result.Card.Value = DominionCard.Create(descr.card); if (descr.matchDescriptions.Length != 1 && descr.matchDescriptions.Length != 2) { throw new Exception("Support only one match description in addition to count all owned"); } if (descr.matchDescriptions[0].countSource == Dominion.Strategy.Description.CountSource.Always) { result.Count.Value = CountAsManyAsPossible; } else if (descr.matchDescriptions[0].countSource == Dominion.Strategy.Description.CountSource.CountAllOwned && descr.matchDescriptions[0].cardType == descr.card && descr.matchDescriptions[0].comparison == Dominion.Strategy.Description.Comparison.LessThan) { result.Count.Value = descr.matchDescriptions[0].countThreshHold; } else { throw new Exception("First match description needs to describe how many of the card to own"); } if (descr.matchDescriptions.Length == 2) { result.TestCard.Value = descr.matchDescriptions[1].cardType != null?DominionCard.Create(descr.matchDescriptions[1].cardType) : null; result.Threshhold.Value = descr.matchDescriptions[1].countThreshHold; result.Comparison.Value = descr.matchDescriptions[1].comparison; result.CountSource.Value = descr.matchDescriptions[1].countSource; } else { result.CountSource.Value = Dominion.Strategy.Description.CountSource.Always; } return(result); }
private void ReRollEvents() { int cEventsToInclude = 0; int cEventRemaining = 20; int totalKingdomCount = Dominion.Cards.AllKingdomCards().Count(); for (int i = 0; i < 10; ++i) { int roll = MainPage.random.Next(totalKingdomCount); if (roll <= cEventRemaining) { cEventsToInclude++; cEventRemaining--; i--; continue; } totalKingdomCount--; } var allEventsCards = Dominion.Cards.AllCards().Where(c => c.isEvent).Select(c => DominionCard.Create(c)).ToArray(); var selectedItems = this.EventCardsListView.SelectedItems.Select(item => (DominionCard)item).ToArray <DominionCard>(); var cardPicker = new UniqueCardPicker(allEventsCards.Select(c => c.dominionCard)); DominionCard baneCard = null; this.appDataContext.EventCards.Clear(); this.appDataContext.EventCards.GenerateRandom(cEventsToInclude, ref baneCard, allEventsCards, itemsToReplace: selectedItems); }
internal static bool GenerateRandom( int targetCount, ref DominionCard baneCard, IList <DominionCard> resultList, IList <DominionCard> sourceList, IEnumerable <DominionCard> allCards, IEnumerable <DominionCard> itemsToReplace) { bool isReplacingItems = itemsToReplace != null && itemsToReplace.Any() && sourceList.Count <= targetCount; bool isReducingItems = itemsToReplace != null && itemsToReplace.Any() && sourceList.Count > targetCount; var cardPicker = new UniqueCardPicker(allCards.Select(c => c.dominionCard)); bool isCleanRoll = false; if (isReplacingItems) { cardPicker.ExcludeCards(itemsToReplace.Select(c => c.dominionCard)); } baneCard = DominionCard.Create(cardPicker.GetCard(c => c.DefaultCoinCost == 2 || c.DefaultCoinCost == 3)); if (isReplacingItems) { foreach (DominionCard cardToReplace in itemsToReplace) { for (int i = 0; i < resultList.Count; ++i) { if (resultList[i] == cardToReplace) { var nextCard = cardPicker.GetCard(c => true); if (nextCard == null) { resultList.Remove(cardToReplace); i--; // do this index again } else { resultList[i] = DominionCard.Create(nextCard); } } } } } else if (sourceList.Count < targetCount && sourceList.Count > 0) { var listRemoved = new List <DominionCard>(); foreach (var card in resultList) { if (!sourceList.Contains(card)) { listRemoved.Add(card); } } foreach (var card in listRemoved) { resultList.Remove(card); } } else if (isReducingItems) { foreach (var card in itemsToReplace) { resultList.Remove(card); } } else { resultList.Clear(); isCleanRoll = true; } while (resultList.Count < targetCount) { Dominion.Card currentCard = cardPicker.GetCard(c => true); if (currentCard == null) { break; } resultList.Add(DominionCard.Create(currentCard)); } return(isCleanRoll); }
private async System.Threading.Tasks.Task PopulatColonyPlatinumFromResources() { this.originalCards.Add(DominionCard.Create(Dominion.Cards.Platinum)); this.originalCards.Add(DominionCard.Create(Dominion.Cards.Colony)); }