public static int GetAccentColor(out UInt32 color) { ImmersiveColorPreference colorPreference = new ImmersiveColorPreference { crStartColor = 0, crAccentColor = 0 }; var res = GetUserColorPreference(out colorPreference, false); color = colorPreference.crAccentColor & 0x00FFFFFF; return(res); }
public static int SetAccentColor(UInt32 color) { ImmersiveColorPreference colorPreference = new ImmersiveColorPreference { crStartColor = 0, crAccentColor = 0 }; color &= 0x00FFFFFF; colorPreference.crAccentColor = color; var res = SetUserColorPreference(ref colorPreference, true); return(res); }
private static extern int SetUserColorPreference(ref ImmersiveColorPreference cpcpPrefere, bool fForceCommit);
private static extern int GetUserColorPreference(out ImmersiveColorPreference cpcpPreference, bool fForceReload);