protected override void Initialize() { #region ���M���O logger.Info("Initialize"); EnvironmentLog.Info(); GraphicsAdapterLog.Info(); #endregion #region FPS �J�E���^ var fpsCounter = new FpsCounter(this); fpsCounter.Content.RootDirectory = "Content"; fpsCounter.HorizontalAlignment = DebugHorizontalAlignment.Right; fpsCounter.SampleSpan = TimeSpan.FromSeconds(2); //fpsCounter.Enabled = false; //fpsCounter.Visible = false; Components.Add(fpsCounter); #endregion #region �^�C�� ���[�� timeRuler = new TimeRuler(this); timeRuler.BackgroundColor = Color.Black; timeRuler.Visible = false; Components.Add(timeRuler); #endregion #region ���j�^ monitorListener = new TimeRulerMonitorListener(timeRuler); Instrument.Listeners.Add(monitorListener); int barIndex = 0; monitorListener.CreateMarker(InstrumentUpdate, barIndex, Color.White); barIndex++; monitorListener.CreateMarker(PartitionManager.InstrumentUpdate, barIndex, Color.Cyan); barIndex++; monitorListener.CreateMarker(PartitionManager.InstrumentCheckPassivations, barIndex, Color.Orange); monitorListener.CreateMarker(PartitionManager.InstrumentCheckActivations, barIndex, Color.Green); monitorListener.CreateMarker(PartitionManager.InstrumentPassivate, barIndex, Color.Red); barIndex++; monitorListener.CreateMarker(ChunkManager.InstrumentProcessProcessBuildVerticesRequests, barIndex, Color.Green); barIndex++; monitorListener.CreateMarker(ChunkManager.InstrumentProcessChunkTaskRequests, barIndex, Color.Yellow); barIndex++; monitorListener.CreateMarker(ChunkManager.InstrumentUpdateMeshBuffers, barIndex, Color.Magenta); barIndex++; monitorListener.CreateMarker(RegionManager.InstrumentUpdate, barIndex, Color.White); barIndex++; monitorListener.CreateMarker(InstrumentDraw, barIndex, Color.White); barIndex++; monitorListener.CreateMarker(SceneManager.InstrumentDraw, barIndex, Color.Cyan); barIndex++; monitorListener.CreateMarker(SceneManager.InstrumentDrawShadowMap, barIndex, Color.Cyan); monitorListener.CreateMarker(SceneManager.InstrumentDrawScene, barIndex, Color.Orange); monitorListener.CreateMarker(SceneManager.InstrumentOcclusionQuery, barIndex, Color.Green); monitorListener.CreateMarker(SceneManager.InstrumentDrawSceneObjects, barIndex, Color.Red); monitorListener.CreateMarker(SceneManager.InstrumentDrawParticles, barIndex, Color.Yellow); monitorListener.CreateMarker(SceneManager.InstrumentPostProcess, barIndex, Color.Magenta); #endregion #region �e�N�X�`�� �f�B�X�v���C textureDisplay = new TextureDisplay(this); textureDisplay.Visible = false; Components.Add(textureDisplay); #endregion base.Initialize(); }
protected override void Initialize() { var viewport = GraphicsDevice.Viewport; viewInput.InitialMousePositionX = viewport.Width / 2; viewInput.InitialMousePositionY = viewport.Height / 2; viewInput.FreeView = view; viewInput.MoveVelocity = moveVelocity; viewInput.DashFactor = dashFactor; //view.Position = new Vector3(50, 30, 50); view.Position = new Vector3(-150000.0f, 30, -150000.0f); view.Yaw(MathHelper.PiOver4 * 5); view.Update(); projection.FarPlaneDistance = farPlaneDistance; projection.Update(); defaultRasterizerState.CullMode = CullMode.CullCounterClockwiseFace; defaultRasterizerState.FillMode = FillMode.Solid; var fpsCounter = new FpsCounter(this); fpsCounter.Content.RootDirectory = "Content"; fpsCounter.HorizontalAlignment = DebugHorizontalAlignment.Right; fpsCounter.SampleSpan = TimeSpan.FromSeconds(2); //fpsCounter.Enabled = false; //fpsCounter.Visible = false; Components.Add(fpsCounter); base.Initialize(); }