/// <summary> /// インスタンスを生成します。 /// </summary> public JigLibXRigidBody() { CollisionSkin = new JigLibXCollisionBounds(); CollisionSkin.Owner = this; }
public ICollisionBounds CreateCollisionBounds() { var instance = new JigLibXCollisionBounds(); instance.callbackFn += collisionCallbackFn; return instance; }