public void Start() { WBIVTOLManager.Instance = this; GameEvents.onVesselLoaded.Add(VesselWasLoaded); GameEvents.onVesselChange.Add(VesselWasChanged); hoverGUI.vtolManager = this; this.vessel = FlightGlobals.ActiveVessel; //Get the current control code mappings hoverControlsPath = AssemblyLoader.loadedAssemblies.GetPathByType(typeof(WBIVTOLManager)) + "/VTOLControls.cfg"; loadControls(); }
public void Start() { WBIVTOLManager.Instance = this; GameEvents.onVesselLoaded.Add(VesselWasLoaded); GameEvents.onVesselChange.Add(VesselWasChanged); hoverGUI = new HoverVTOLGUI(); hoverGUI.vtolManager = this; this.vessel = FlightGlobals.ActiveVessel; //Get the current control code mappings hoverControlsPath = AssemblyLoader.loadedAssemblies.GetPathByType(typeof(WBIVTOLManager)) + "/VTOLControls.cfg"; loadControls(); }