public override void OnLoad(ConfigNode node) { ConfigNode[] goldStrikeNodes = GameDatabase.Instance.GetConfigNodes(kGoldStrikeDataNode); ConfigNode[] goldStrikeLodeNodes = node.GetNodes(kGoldStrikeLodeNode); ConfigNode[] asteroidsSearched = node.GetNodes(kAsteroidsSearched); debugLog("OnLoad: there are " + goldStrikeNodes.Length + " GOLDSTRIKE items to load."); foreach (ConfigNode goldStrikeDataNode in goldStrikeNodes) { GoldStrikeData strikeData = new GoldStrikeData(); strikeData.Load(goldStrikeDataNode); if (string.IsNullOrEmpty(strikeData.resourceName) == false) { goldStrikeResources.Add(strikeData.resourceName, strikeData); } } debugLog("OnLoad: there are " + goldStrikeLodeNodes.Length + " GoldStrikeLode items to load."); foreach (ConfigNode goldStrikeLodeNode in goldStrikeLodeNodes) { GoldStrikeLode lode = new GoldStrikeLode(); Dictionary <string, GoldStrikeLode> lodeMap = null; string planetBiomeKey, lodeKey; lode.Load(goldStrikeLodeNode); planetBiomeKey = lode.planetID.ToString() + lode.biome; if (goldStrikeLodes.ContainsKey(planetBiomeKey) == false) { lodeMap = new Dictionary <string, GoldStrikeLode>(); goldStrikeLodes.Add(planetBiomeKey, lodeMap); } lodeMap = goldStrikeLodes[planetBiomeKey]; //Add the new lode lodeKey = lode.longitude.ToString() + lode.lattitude.ToString() + lode.resourceName; lodeMap.Add(lodeKey, lode); } debugLog("OnLoad: there are " + asteroidsSearched.Length + " asteroids that have been prospected."); foreach (ConfigNode asteroidNode in asteroidsSearched) { prospectedAsteroids.Add(asteroidNode.GetValue(kName)); } }
protected void loadGoldStrokeLodes(ConfigNode[] goldStrikeLodeNodes) { debugLog("OnLoad: there are " + goldStrikeLodeNodes.Length + " GoldStrikeLode items to load."); foreach (ConfigNode goldStrikeLodeNode in goldStrikeLodeNodes) { GoldStrikeLode lode = new GoldStrikeLode(); Dictionary <string, GoldStrikeLode> lodeMap = null; string planetBiomeKey, lodeKey; lode.Load(goldStrikeLodeNode); planetBiomeKey = lode.planetID.ToString() + lode.biome; if (goldStrikeLodes.ContainsKey(planetBiomeKey) == false) { lodeMap = new Dictionary <string, GoldStrikeLode>(); goldStrikeLodes.Add(planetBiomeKey, lodeMap); } lodeMap = goldStrikeLodes[planetBiomeKey]; //Add the new lode lodeKey = lode.longitude.ToString() + lode.lattitude.ToString() + lode.resourceName; lodeMap.Add(lodeKey, lode); } }
public override void OnLoad(ConfigNode node) { base.OnLoad(node); ConfigNode[] efficiencyNodes = node.GetNodes(kEfficiencyData); ConfigNode[] toolTipsShown = node.GetNodes(kToolTip); ConfigNode[] goldStrikeNodes = GameDatabase.Instance.GetConfigNodes(kGoldStrikeDataNode); ConfigNode[] goldStrikeLodeNodes = node.GetNodes(kGoldStrikeLodeNode); ConfigNode[] strikeChances = node.GetNodes(kGoldStrikeChance); string value = node.GetValue(kReputationIndex); GoldStrikeChance chance = null; if (string.IsNullOrEmpty(value) == false) { reputationIndex = int.Parse(value); } debugLog("OnLoad: there are " + goldStrikeNodes.Length + " GOLDSTRIKE items to load."); foreach (ConfigNode goldStrikeDataNode in goldStrikeNodes) { GoldStrikeData strikeData = new GoldStrikeData(); strikeData.Load(goldStrikeDataNode); if (string.IsNullOrEmpty(strikeData.resourceName) == false) { goldStrikeResources.Add(strikeData.resourceName, strikeData); } } debugLog("OnLoad: there are " + goldStrikeLodeNodes.Length + " GoldStrikeLode items to load."); foreach (ConfigNode goldStrikeLodeNode in goldStrikeLodeNodes) { GoldStrikeLode lode = new GoldStrikeLode(); Dictionary <string, GoldStrikeLode> lodeMap = null; string planetBiomeKey, lodeKey; lode.Load(goldStrikeLodeNode); planetBiomeKey = lode.planetID.ToString() + lode.biome; if (goldStrikeLodes.ContainsKey(planetBiomeKey) == false) { lodeMap = new Dictionary <string, GoldStrikeLode>(); goldStrikeLodes.Add(planetBiomeKey, lodeMap); } lodeMap = goldStrikeLodes[planetBiomeKey]; //Add the new lode lodeKey = lode.longitude.ToString() + lode.lattitude.ToString() + lode.resourceName; lodeMap.Add(lodeKey, lode); } debugLog("OnLoad: there are " + strikeChances.Length + " GoldStrikeChance items to load."); foreach (ConfigNode chanceNode in strikeChances) { chance = new GoldStrikeChance(); chance.Load(chanceNode); string planetBiomeKey = chance.planetID.ToString() + chance.biome; goldStrikeChances.Add(planetBiomeKey, chance); } foreach (ConfigNode efficiencyNode in efficiencyNodes) { EfficiencyData efficiencyData = new EfficiencyData(); efficiencyData.Load(efficiencyNode); efficiencyDataMap.Add(efficiencyData.Key, efficiencyData); } foreach (ConfigNode toolTipNode in toolTipsShown) { if (toolTipNode.HasValue(kName) == false) { continue; } value = toolTipNode.GetValue(kName); if (toolTips.ContainsKey(value)) { toolTips[value] = toolTipNode; } else { toolTips.Add(value, toolTipNode); } } }