public static IEnumerator ReadingBytesAsync(string filePath, Action <byte[]> onReaded, bool isLog)
 {
     yield return(ReadingBytes(PathInfo.ConvertPersistentPathToUwr(filePath), onReaded, isLog));
 }
 public void ReadBytesAsync(string filePath, Action <byte[]> onReaded, bool isLog = true)
 {
     GameLogicUpdateSystem.StartCoroutine(ReadingBytes(PathInfo.ConvertPersistentPathToUwr(filePath), onReaded, isLog));
 }